I have only managed to play two games during the course of the Tale of Malifaux Bloggers. At least both of them have been with the assigned crew. My crew box hasn't arrived at the local store yet so there is going to be a lot of pressure to get it finished by the start of the next month. I would say there is a slim chance if the box is finally there on Thursday. At least I did get a start made with Rafkin. I am impressed as the white came out a lot better in this photograph than many others I have taken. Seemingly I am getting slightly better at the whole photography thing. The painting was farily straightforward. The model is simple and doesn't have too many details, my favourite type of miniature. He is still very characterful however. I kept the clothes in standard enough colour. I had intended to add some blood splatter but I can't be bothered now. The white came out well and I don't want to ruin it with improperly done blood effects.
I was wondering about using Rafkin in the crew. He seems to repeat a lot of abilities that the other members have and doesn't offer anything new. However a deeper look at the card shows some interesting possibilities. Firstly he is another poison vector. While that seems to simply repeat the theme but that is important. Your opponent has to fear anything that can cause poison as with the various abilities stacking it can result in six points of damage a turn. Secondly I have been using Rafkin to attack fairly powerful enemy pieces, Izamu mainly. With a point of poison placed on them with a 0 action you can charge for a single activation which allows a non-direct charge. That is great as it is hard to account for it when positioning a model. Once the opponent is poisoned Rafkin can dish out a lot of damage. His melee is decent and he has enough wounds to withstand some attention from the enemy. Thirdly even if Rafkin isn't in combat with a model he lasses on an extra point of damage within 6" which can really be the tipping point in a conflict. It is a different effect from Sebastian and McMourning and so it stacks nicely with them.
I haven't heard much disscussion on Rafkin and I find that strange. He seems to have been overlooked somewhat. I guess it is based on the fact that his abilities are very similar to others in the McMourning crew. I would suggest to evryone to try him out. I almost couldn't consider a crew without him.
March 5, 2014
March 4, 2014
You may recognise these models from a post a long time ago. Whatever the source of my current urge for Warhammer is I am unsure. However I took these models out of the cabinet and gave them some of the face masks that come on the sprue to make them destinctive from the standard warriors. I never really liked the idea of using them but now that I tried them out they are quite good. It should be enough, along with the white beards, to differentiate them for my opponent too. I like the new models but I don't fancy buying any. I have more than enough Dwarves to paint and I definitely don't need to add to the pile. So once again I have completed my Longbeards. I wonder will I update a few more models for the army?
March 3, 2014
|Lord: Light Armour, Great Weapon, Crossbow, Magic Blade (50)||214|
|Hero: Light Armour, Shield, Magic Blade (25)||132|
|Hero: Heavy Armour, Shield||108|
|Champion: Light Armour, Pistol||52|
|19 Longbeards: Full Command, Warbanner, shields.||370|
|19 Clansmen: Standard, Musician.||257|
|19 Warriors: Spears, Standard, Musician.||276|
|Bolt Thrower: Light Armour||60|
|Cannon: Light Armour||116|
|Flame Cannon: Light Armour||125|
The points for the two lists came out fairly close with the 3rd edition being 1780 and fourth editions being just over a hundred points more at 1888. I am really eager to see how that translates into the next book an sixth edition. The army feels right for playing in fourth edition still and only lacks some ranged units I feel. I think though once I get around to the next three editions that the army is going to feel really small really quickly.
February 28, 2014
This is a WIP for my Compagnie Franches de la Marine for Muskets & Tomahawks. I picked some up at the Tactica fair here last weekend. I think I have enough for a 300pt game now. I just need to get painting. I am not investing too much effort into these as to get them to look good would take a lot of effort as white isn't the easiest to paint. The models are also not great. The standard historical standard which is poor. I am hoping that they will at least look good en-masse.
February 27, 2014
It has been a busy week. Work has been overwhelming and I not only haven't been able to paint but I haven't been able to blog. However the dwarven urge has not left me and I pulled out one of my old unpainted models. This one definitely qualifies for Oldhammer as it is from 1991. It is really interesting to compare this model with the new characters. While this model is fine the new ones are really great. They are better detailed and more dynamic. Just look at Old Fogey's recent character. It not only sports a great paint job but the model is brilliant.