Showing posts with label ToMB. Show all posts
Showing posts with label ToMB. Show all posts

March 19, 2014

Tale of Malifaux Bloggers - Month Two

It is better late than never. I wasn't able to get to the internet until yesterday and so I couldn't update the Tale of Malifaux Bloggers. I have a few minutes this morning to get my stuff updated between various errands. So first of all I still haven't managed to pick up my starting box. Seemingly the weather in America has caused a delay to the European delivery and so nobody should have the new boxes yet. I am off this morning to an interview beside the gamestore and so I think I shoul be able to finally get McMourning. It does mean a lot of painting this month.

This month I won't be buying too much either as I have plans for months three and four maybe. The one thing that is essential in a McMourning crew is Flesh Constructs, you are either bringing them along anyway or summoning them with great rapidity. Therefore I really need to have a second and thankfully an alternative model comes out this month. I will be picking one of those up for sure. I am seriously tempted by a few more Canine Remains but as they haven't been released yet in plastic I am not too eager. I do want to wait until they are available. Sadly I haven't seen any rumours or confirmed releases so I shall simply continue to wait for those. That is quite annoying about Wyrd's releases. I have all the rules I need to play but I don't have the models. To make it worse I have to wait for the models. I am sure this will cost them a good few players in the long run.

Month Two
Alt. Flesh Construct $15
Monthly Total: $15
Remaining Total: $20
I am only spending fifteen dollars this month and with the ten dollars remaining already from last month, actually I have to check what the budget was, I will have a good warchest next month. I want to start focusing on alternative minions and enforcers so that I can explore McMourning a little more as I go through this project. His poison tricks are excellent but I think there are some other synergies to be exploited there. I will also have to gind a second opponent as I am very fearful of some of the abilities and tricks out there that I am not at all prepared for. I have never played Neverborn for instance and from what I hear they are quite good. Hopefully I can get what I am after soon and get to the painting.

March 5, 2014

Tale of Malifaux Bloggers: Mid-Month

I have only managed to play two games during the course of the Tale of Malifaux Bloggers. At least both of them have been with the assigned crew. My crew box hasn't arrived at the local store yet so there is going to be a lot of pressure to get it finished by the start of the next month. I would say there is a slim chance if the box is finally there on Thursday. At least I did get a start made with Rafkin. I am impressed as the white came out a lot better in this photograph than many others I have taken. Seemingly I am getting slightly better at the whole photography thing. The painting was farily straightforward. The model is simple and doesn't have too many details, my favourite type of miniature. He is still very characterful however. I kept the clothes in standard enough colour. I had intended to add some blood splatter but I can't be bothered now. The white came out well and I don't want to ruin it with improperly done blood effects.

I was wondering about using Rafkin in the crew. He seems to repeat a lot of abilities that the other members have and doesn't offer anything new. However a deeper look at the card shows some interesting possibilities. Firstly he is another poison vector. While that seems to simply repeat the theme but that is important. Your opponent has to fear anything that can cause poison as with the various abilities stacking it can result in six points of damage a turn. Secondly I have been using Rafkin to attack fairly powerful enemy pieces, Izamu mainly. With a point of poison placed on them with a 0 action you can charge for a single activation which allows a non-direct charge. That is great as it is hard to account for it when positioning a model. Once the opponent is poisoned Rafkin can dish out a lot of damage. His melee is decent and he has enough wounds to withstand some attention from the enemy. Thirdly even if Rafkin isn't in combat with a model he lasses on an extra point of damage within 6" which can really be the tipping point in a conflict. It is a different effect from Sebastian and McMourning and so it stacks nicely with them.

I haven't heard much disscussion on Rafkin and I find that strange. He seems to have been overlooked somewhat. I guess it is based on the fact that his abilities are very similar to others in the McMourning crew. I would suggest to evryone to try him out. I almost couldn't consider a crew without him.

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