So after a long night of wondering about light, fire and miniatures I have managed to figure out a little more of the OSL. I put it into practise today and came up with a few interesting results. I have realised that I don't need to change the temperature of the light when it gets further from the source. I also needed to consider the role of ambient light better! Now I don't have a clue if I am using the correct terms but I am attempting to explain in an easy to follow manner. I hope I manage that!One of the things that is probably important is to only introduce the light source once it overpowers the ambient light. So essentially only paint the orange colour once it is as bright or a little brighter than the surface it is reflecting from.
I began with the robes. I painted GW Orkhide Shade back over the area that I intended to illuminate. I did this as the area would be much brighter than the rest of the robe which only gets ambient light. This place reflects both ambient and source light. With the basecoat down I then decided upon the colour to warm everything with. I chose Vajello Hot Orange. This I then mixed into the Orkhide shade and layed it down over the illuminated area leaving a little of the pure Orkhide around the edges. I layerd this on with progressively warmer mixes. Once this was dry I watered pure Hot Orange down to a wash and layered it over the areas closest to the flame. After a few coats this came out very bright on the highest surfaces. I then watered some Vajello Gold Yellow down and put the tiniest layer over the closest surfaces. This changes the look dramatically and it is important to be very sparing. Too much on makes the area look light it is a light source itself. Once this was all dry I looked at it and decided that it was much too bright. I had intended it to be so as I knew with a wash of orkhide shade I could turn down the intensity. I washed the entire illuminated area including the spots that I had left with the mix of Orkhide shade and Hot orange with a very thinned down Baal Red. This tied any mistakes from the washes together a little better. Once that was done on went the wash of Orkhide Shade. This worked like magic. The glow was dampened to a more realistic level.
The flesh proved a little more difficult. As it is lighter it can't really be done in the exact same way. I haven't figured it out exactly yet but the results are passable. I simply put GW Tallarn Flesh over the entire are to be lightened. I then washed it as I did the robes and finally washed the entire area again with GW Tallarn Flesh. This leaves a strong contrast against the pale flesh. The tallarn wash gives a very warm rosey colour that rises to the orange of the flames. It has a little less strength in the colour than upon the robes but that is fine as it is fractionally further from the source. So what do people think? I would really value some feed back on this as I don't know if it looks that good. As I am generally always unhappy with my painting I sometimes can't judge if something actually is okay. So let me know if you like it or more importantly if you don't.
I have been experimenting a little further with the robes on the Cultists. I guess experiment is the wrong word. I thought the grey section of the robes I am painting at their backs was pretty boring. I am going to free hand some designs onto them to enliven the miniatures a little. Here is the beginning of a design on the first model.