Linear Obstacles in Warmachine seem to be a rather popular piece of terrain and I thought I would try out making one. I wanted to do a quick mock up to see what could be achieved and this here is the result. I wanted it to tie in fairly well with the other terrain pieces I have so I went with bricks. Using bricks allowed me to thicken the wall a little bit more than if I used some other materials. I wanted the wall to emulate the template provided for these in the rule book. So it should be three quarters of an inch thick. This prevents models without reach from attacking over it for instance. The length was determined by the piece of plasticard I had left. It is about four and a half inches long.
I capped the piece with metal as this again ties in really well with the other terrain pieces. My rust technique didn't really work here as I had to be much more careful than normal. The foam I make the walls from dissovles if the turpentine I use for the pigments hits them. I wasn't able to slather on the washes as I usually would. I think I will tone down the rust for the finished pieces when I get around to making them. I have a few other projects I want to do first. The biggest one of them is getting the railroad pieces done. I finally ordered the sand I need to complete them and once it arrives is will be getting back to them.
One thing that does annoy me a little is random wall syndrome. I like a realistic battlefield. Randome walls have no place on one. They make no sense even though they are fine for the game. If I do more pieces I am thinking I will make them as some sort of a fixed size enclosure. It would represent a storage yard or the like. I think walls like the above shown one might be a little too much for agricultural purposes! I haven't decided yet but I think a terrain piece like this can work.
I know what you mean about the random walls. I tend to try to put two of them parallel to form a sort of road. It wouldn't be uncommon to see walls at the sides of a road.
ReplyDeleteI have never decided what is best. I usually get complained at when I make an 'interesting' battlefield.
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