I wanted this guy for a while. I am assuming the Shadowhorn and Gnarlhorn Satyrs will be going plastic when Gargantuans is released. I don't like the new plastic models that much for the Warpwolves and so I thought I had better get the Satyr while I could. I never liked the model until I saw it on the table. It is actually quite taller than all the other Warbeasts, even without the horns. He dwarfs the old metal Feral Warpwolf and even the Gnarlhorn Satyr. Putting him together was easy though he didn't want to stay on the base. I pinned him on of course but with such a tall metal model there is a lot of force on the join with the base. Some greenstuff firmed this up nicely and stopped him from rocking his way off as I painted him. I had this problem with the Warpborn Skinwalkers before and I wish I had done this. They were heavy enough that they began to rock slightly as I moved them while painting. This eventually caused two of them to come free of he base in a shower of curses!
I went with a two brush blend on the skin of the Satyr. It worked out fairly well but muscle tone is a little bit more difficult than metal plates. I also didn't go for enough of a contrast. I find I am generally really conservative with my contrast. In future I really have to actively go for it all out. Still the skin came out fine and he fits in with the other Satyr. I went with darker horns similar to the stock model and these came out well. I only highlighted the ridges on the horns. I think they look good. As far as I understand he is a relatively underused beast in Circle. He sits between a heavy and a light in terms of cost and abilities. He isn't that strong are well protected. At seven points though he is cheap. His animus is useful but I prefer the Gnarlhorn's Bounding animus. The Shadowhorn has Vitality which allows a free power attack and some extra movement on slams and throws. What is interesting is his leap ability allowing him to get into places that the opponent doesn't expect and also sometimes getting himself out of trouble! Tramples are generally better than leap as they at least have the possibility of killing some models during the movement but leap is free and allows you to jump over medium and large bases. It is very rarely going to get you into a position to assassinate but it can often help in taking out some key solos. I still have to figure out a good Warlock to use him with.
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