August 21, 2018

Shardwrack Spines

I am trying to make a set of terrain specifically for Age of Sigmar based around the Runis of Fellan. This is an area of my own devising and is basically a once glorious city ruined at the outset of the Age of Chaos and now overgrown. To that end I picked up some Shardwrack Spines to add to the set so that I could replace my more mundane trees with something a little more fantastical. I wasn't entirely convinced when I got them out of the box that they would be nice. The garish paint scheme that these are shown in might suit a 40k deathworld but it didn't suit the vegetation that I was envisaging for my ruins. I decided to paint these in a more muted and natural scheme to enforce some more realism on what are very unrealistic plants. I think it worked out well.

These are base coated in Skavenblight Dinge (GW). Somehow I managed to pick up two pots of this and in an attempt to use it I've been painting a lot of things with it. Its a very dirty grey and this looks great for trees and plants. I lightly drybrushed this with Sea Grey (VJ) and washed it with Athonian Camoshade (GW). This green brown wash really brought the tree to life as it added a perfect narural bark colour to it. All I had to do then was pickout the pustules/fungi on the surface. These make the model a little too Nurgle looking but I think when they are painted rather more neutral they can look quite natural. Only the big ones ruin the effect I think. These I actually painted yellow and then highlighted them with Bleached Bone (VJ) to wash out the colour a little.

All in all I think the model came out great and I'll slowly be doing more of these over the coming weeks to replace the forest trees I have while I am waiting for the next round of Azyrite Ruins to be released.

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