February 12, 2024
Warhammer Forests
February 1, 2024
Fields for Warhammer and other Wargames
The Project:
I want to create a few small to medium sized fields using the Warhammer Walls and Fences kits I've had for over a decade. I want these to really look good on the table but I also want to have removable crops in them so that regiments can be placed inside.
It might not sound too difficult but my friend Steve set the challenge to have the crops removable and that's thrown quite a spanner in the works. Do I have the entire crop lift out at once? Seems the easiest to do but it'll look poor once units are in there and suddenly the field is bare. Maybe it is better to divide the inside into irregular shapes that will fill it and can be lifted out as required though it shouldn't be either too regular or a jigsaw puzzle. I'll need to get a field put together and work with some scraps of paper to decide on what might work. I guess one large irregular piece and then some smaller irregular ones to go around it will probably be the most adaptable.
Then I have to think about what crop. I was going to go with the ubiquitous wheat crop but I'll need to see what the closest DIY shop has on offer, judge its quality and work from there. I could just do something a little different like cabbages but I am really unsure about how to approach that.
My first task therefore is to build the fields by getting a base adding the walls and painting all that up. Then I can look at what'll fit in and how it might look once it is finished. Also if you are reading this: thanks. Let me know in a comment just so I don't get the feeling I am shouting into the void.
September 28, 2018
Necromunda Bounty Hunter
September 25, 2018
Necromunda Walkway
September 20, 2018
Necromunda Building 1
As I have slowly been building up my section of the underhive I felt that I needed a proper building that could occupy a moderate chunk of the table, blocking line of sight, offering cover and give the walkways I have been working on something to connect to. Making a solid building with the Sector Mechanicum pieces just wasn't going to work, the time invested in making the pieces and then painting them was too high and so I turned to the bulkhead walls that come with the base Necromunda set to help me out. I cast the pieces for the ground floor and started painting them up. The repetitive nature of them was fine as I guess this is an industrial building and as such would be made without much thought to pleasing aesthetics.
I painted them ´with a little more weathering than usual, this helped to hide the few mistakes I made in casting the first few bulkheads. It is always a process to learn how to demould these to keep the details intact but also to get the correct amount of plaster into the mould fast enough before it starts to set. That can cause breaks in the piece that seem to only reveal themselves when it comes to getting the piece out of the mould. The heavy weathering also keeps the piece from being too colourful on the gaming table and distracting from the action which should always be in the foreground. The weathering is mainly washes and a little Typhoid Corrosion from GW to give some texture to the rust.
I don't want the building to be too tall as I can't store them as easily then. Also I don't think it benefits game play when the buildings are too tall. It impedes access to certain areas of the board, makes determinations of line of sight difficult and also gives long range weaponry a slight advantage. I don't see the confines of the underhive really containing massively tall structures except in very limited circumstances. I reduced the foot print on the first floor of the building to allow playable access to it. The walkways that go over this level will extend out just as far as the ones below providing some shelter and be at the perfect height to meet the walkways I have started work on.
September 18, 2018
Osgiliath Veterans
The finishing touch however was the addition of cloaks. These are taken from an old skaven kit and fit the scale perfectly. I wasn't sure how to best attach them and I only got it right on the final attempt. The first one I just glued on as it came and while its simple it doesn't look overly great. The next two I added some greenstuff to have the cloak come around the front of the neck. Its better but I didn't account for the bulk of where the cloak attaches to the model. After I had painted the model I felt the cloak didn't fall correctly over the shoulders. It looks fine enough and so I didn't correct them. The final model was done with the attachment points removed and this gives a much more natural feel to the cloak.
I don't know if I will need more of these Veterans in the future. I don't really think the spear option or the bow option is that much better than what a ranger or standard warrior would offer in most cases so I haven't made any. Maybe when I get to playing with the army I'll reconsider and get back to doing more.
September 17, 2018
Old West Tents
I've been working away on some Old West terrain for a while. As I am slowly building a complete town with a friend we need quite a lot of terrain. While buildings are fun to do we also need some more scatter style pieces. As the town represents a rapidly growing gold rush location we felt that some more temporary accommodation might be fitting. Having looked at the Dead Wood series we came to the idea that tents would be a common feature of towns like this as people arrive but can't afford to build a house straight away or live indefinitely in a boarding house. I tried making my own to varied success and finally felt that the effort wasn't worth it for the result and so I went in search of some alternatives online.Renendra make some very nice generic tent pieces for a very decent price and as luck would have it when I went to order they were running a sale on exactly what I wanted. I think these are called dog tents and as they are very plain and simple they will work in almost any genre that I play. The scale is a little on the small size so for heroic 32mm scale they wouldn't suit but for everything else around the 28mm size these are perfect. I added some crates and barrels to the bases to add a little weight and some variance among the tents. I think I purchased eight in total and as there are only two varieties the additional pieces on the base helps differentiate them. I kept the painting simple with a stippled canvas colour.
September 14, 2018
Osgiliath: Week One
The first game featured the men of Gondor trying to hold the Ford of Ranbarad against a marauding band of Orcs. The Gondorians couldn't prevent the Orcs from making the crossing they were just too numerous to hold back for long. The ford itself was bombarded with arrows forcing the defenders to duck for cover while the Orcs crossed in numbers to the North and South. Two forays were sent against them with the Orcs to the North being stopped with a bloody slaughter while those to the south rampaged past the beleaguered defenders to make it to the ruins of Osgiliath and the relative safety of their foul brethern's company.
The second game was a closer affair. The brave men of Rohan were ambushed by marauding Goblins along the Anduin and took to higher ground while awaiting reinforcements. Thinking that their rear was protected by a small river they were quickly surrounded by an unseen force of goblins rapidly crossing the river and charging uphill to take them in the rear. It was a bloody affair but the Goblins scattered the Rohirrim and claimed victory.
September 13, 2018
Moria Goblin Warband Speed Painting
Here is a WIP shot of the Goblins so you can see just how easy they are to speed paint. I based them up beforehand and then just sprayed them all white. As I warned before, the models have some delicate details on the fact and so you should be careful when it comes to actually spraying them. I then washed the entire model with Agrax Earthshade to define the detail, my old eyes are failing somewhat so every little helps.
In this shot you can see the first washes are laid down before I really build up the colours to be a bit more vibrant. I experimented with various washes, glazes and paints. In the end it was best to go with a dilute paint for the most part as its more defined than using just washes or glazes. Having said that however I used a wash and a glaze for the skin to keep it as pale as possible.
September 12, 2018
Moria Cave Troll
September 10, 2018
Boromir
September 7, 2018
Speed Painting: Moria Goblins
September 5, 2018
Chainghasts
September 3, 2018
Osgiliath Campaign: Introduction
August 27, 2018
For Gondor
August 24, 2018
Gondor BattleCompany
August 22, 2018
Ironjawz Brute
Even though I wasn't posting much on here over the last while I was still painting. In fact I managed to paint an entire 1500 point Ironjaw army for Age of Sigmar over the last year. I didn't like the yellow scheme that Games Workshop went for but I do like my Orruks in yellow as you will have seen with my 40k Orks. Inspired by them I kept the scheme going and embellished it just a little with some checks and flames. Even a little rust and scratches. These are now my regular army while I am painting up my Nighthaunt models and while the play style can be a little flat and boring I still enjoy charging these across the table and wrecking havoc.August 21, 2018
Shardwrack Spines
These are base coated in Skavenblight Dinge (GW). Somehow I managed to pick up two pots of this and in an attempt to use it I've been painting a lot of things with it. Its a very dirty grey and this looks great for trees and plants. I lightly drybrushed this with Sea Grey (VJ) and washed it with Athonian Camoshade (GW). This green brown wash really brought the tree to life as it added a perfect narural bark colour to it. All I had to do then was pickout the pustules/fungi on the surface. These make the model a little too Nurgle looking but I think when they are painted rather more neutral they can look quite natural. Only the big ones ruin the effect I think. These I actually painted yellow and then highlighted them with Bleached Bone (VJ) to wash out the colour a little.
All in all I think the model came out great and I'll slowly be doing more of these over the coming weeks to replace the forest trees I have while I am waiting for the next round of Azyrite Ruins to be released.
August 13, 2018
WIP Guardian of Souls
I am still making progress on my Nighthaunt army despite a wicked bout of food poisoning. As I am still awaiting the arrival of a few regiments I have been focusing on characters. This lead me to clipping out the Guardian of Souls and making some progress on him over the weekend. He is a gorgeous model and fun to paint. I am almost there with him now just some of the finishing touches to do still. I kept him in the standard scheme of the rest of the army which in this case means no dark blue robe/cowl. I was tempted to do the fade from dark blue to white on his robe but as I have been experimenting and failing with this of late I decided not to. Its an interesting technique and one I will certainly use in the future but I really need to refine it and the glazes I use for it more before I do it on a character model. I did try it here on the flames somewhat and it has come out a little stark. It's fine but would have been better if I had gone for a traditional blend. Though that would have taken far longer and the point of this army is to get them done quickly rather than expertly. There are currently a lot of projects calling to me to get done and well I can't do them until the Nighthaunt are at a point where I am happy. I don't think that will take too long. I have maybe three regiments to finish off to get me to a playable 2000 points and with one or two additions more I would have an army where I could mix and match to keep the games interesting.



























