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November 2, 2012
First Bestigors
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October 31, 2012
The Raid on Wallei, part two
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Once that happened the Vikings withdrew forcing me to slowly come onto them and being whittled down in the process. The fact that I had more wounds on my warlord than my opponents allowed them to run down the clock and win by default. It was pretty annoying that the scenario allowed for this. I assume I would have still lost as I was in a bad position but the scenario should force the warlord to fight each other much more! I shall have my revenge and burn the Viking ships yet!
October 30, 2012
More Goff Boyz
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October 29, 2012
Killa-Kan Mob
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October 28, 2012
SAGA news
I seem to have a lot to say about SAGA at the moment. There is an offical blog from the game developers here.
It previews the Norse-Gael warband and their challenge mechanic. It sounds very interesting and gives a distinct flavour to the Norse-Gaels. There is also a description of the Franks whom I am not too interested in. The game is expanding eastwards a little and it may end up divorcing itself a little from its historical roots. The Byzantines were released in Wwargames Illustrated 301 I believe. While they would have clashed with the Rus I don't really seeing them fighting the Welsh very much. It was always something that bothered me with games like the Lord of the Rings where if you both had a good guys force you could end up playing each other. It just doesn't seem right. The most infuriating thing is having to wait to get my miniatures. I have them all sitting in a box in Ireland. You can expect to be blasted with SAGA warbands once I get my hands on them.
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October 26, 2012
Friday Showcase- Ork Trukk
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October 25, 2012
Another Kan
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October 24, 2012
SAGA Campaign: The raid on Wallei
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In 901AD a band of Norse-Gaels under the leadership of Harald Hvitbeinn are 'gone a viking' in Northumbria. Travelling up the river Ribble and its tributary the Calder the Vikings are attempting to reach the monastery of St. Paulinus and the village of Wallei. Having left their boats moored at the village of Langho Harald moved through the Crow Wood to arrive at Wallei before anyone could be alerted to his presence. Travelling to Wallei at the same time the family of Ivar Trätälja stumbled onto the Vikings just before they reached the relative safety of the village. Ivar's three daughters had been sent from York once the Scottish raids across the Ribble had been stopped. The countryside had been subdued for the most part with the saxons accepting the leadership of the Anglo-Danes. Unfortunately for them nobody had anticipated the Viking raid. Harald had no choice but to engage the armoured escort. Splitting his force in two he engaged the escort while the bulk of his force moved into the village before Ivar's Hucarls could form a defence.
Harald's son Rorik advanced on the escort as they hurried along the forest path. His Hirdmen held the centre with Bondi at both edges of his shieldwall to hold his flanks. Egill, the commander of the escort, quickly dispersed his force amongst the rough terrain. His Geburs moved up to harry the Vikings with bow shot. His Ceorls moved out to flanks the viking shieldwall while the Huscarls advanced on the Hirdmen. The daughters knowing they were in mortal danger split up and attempted to slip around the Vikings when they were engaged. Battle was quickly joined to the right and a great slaughter ensued. Rorik's impetuousness however led to the left flank breaking completely. As the Bondi on the right became embroiled in the fight they were slowly shoved backwards. Seeing this and and looming threat of the Huscarls Rorik sent his centre into the fray. These bogged down in front of the Anglo-Dane shieldwall and when the Huscarls did finally engage they were overwhelmed. Again Rorik overcommitted throwing himself into the fight. The shieldwall was defeated but the battle was already lost. Egill had moved cautiously up the centre. As more and more the the Vikings were forced to the right he concentrated on the right. The Bondi on the right were suffering poorly the attention of the Gebur. The final reserve of Hirdmen moved to disrupt the Gebur bowmen and reinforce their beleagured comrades. Egill took the chance to commit to the combat personally slaying three of the Hirdmen and throwing the entire flank into disarry. Two of Ivar's daughters slipped through the rapidly disintegrating Viking line. The third daughter was less fortunate and was captured by Rorik.
The battle was a victory for the Anglo-Danes as they managed to get two of the three objectives off of the board. In the next scenario these objectives can be used to generate an extra SAGA dice, up to the usual maximum of eight. The next scenario will be the meeting of Ivar and Harald at the village of Wallei in a Clash of Warlords scenario. The historical facts mentioned here aren't historical at all. The locations are real however and the events are possible. Wallei is the old name of Whalley in Lancashire and there is evidence of an early church or monastery on the site, most likely founded around 628AD. This would be a very likely target for a Viking raid from Dublin or Mann. Three to four ships could easily enough navigate the Ribble though I am unsure if the Calder was navigable at all. Therefore the Viking ships are moored at Langho. The area was probably densely forested, even today it seems to be much more forested than usual.
October 23, 2012
Killa-Kan
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October 22, 2012
The Raven's Shadow
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Once I get home to Ireland next I will pick up the two hundred or so models I have there. I bought them what sems like an age ago to use as a Warhammer Ancients army. I can easily see them becoming four or five warbands soon! While the Saxons are the faction I have used I think I will go for the Anglo-Danes. I was checking through the rules for them and the main trick they have is to put fatigue on the enemy. It seems very powerful as fatigue can quickly exhaust a unit and force them to rest. The Saxon play very differently than this depending on numbers to overwhelm the opponent. I have only played against the Vikings and this makes for a bloody affair.
October 18, 2012
A Horde Arrives
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October 17, 2012
Deamon Prince
I found this fellow lurking at the back of my storage cabinet yesterday. Wwhile I hadn't forgotten I had him I have forgotten what I wanted to use him for. I never intended collecting a Deamon army, despite having a fair few models for one. I am thinking he would make at minimum a decent giant for the beasts if not a Ghorgon. The detail is rather astounding and paiting him would take a lot of effort.... I am not sure if I should start him now I keep going with the rank and file of the Beasts of Chaos.
Labels:
Beastmen,
Deamons,
Painting,
Wargames,
Warhammer Fantasy Battle
October 16, 2012
More Gors!
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October 15, 2012
Gor reinforcements
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I managed to paint over the weekend and make some decent progress on the Gor horde. I am still not sure if I will finish the army but finishing the Horde would be good. I added a few hounds to the spacer bases as I have some spare and it stops the base looking so empty. I had a spare box of hounds for some reason. I have twenty already assembled so I don't know why I would have bought yet another box. I am tempted to someday run a proper regiment of hounds. They are not so much more expensive than Ungors and they are much faster. It would be an excellent deterrent for other fast cavalry and disposable regiments which seem to be very prevalent in Warhammer at the moment.
October 5, 2012
Friday Showcase - Burna Boyz
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October 2, 2012
Beast Reinforcements
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October 1, 2012
Goff 'Ard Boyz
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September 28, 2012
Friday Showcase - Grotz
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September 27, 2012
The Shadowhorn Satyr
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Tharn Ravager Archers
September 26, 2012
Hitting a Brick Wall
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I capped the piece with metal as this again ties in really well with the other terrain pieces. My rust technique didn't really work here as I had to be much more careful than normal. The foam I make the walls from dissovles if the turpentine I use for the pigments hits them. I wasn't able to slather on the washes as I usually would. I think I will tone down the rust for the finished pieces when I get around to making them. I have a few other projects I want to do first. The biggest one of them is getting the railroad pieces done. I finally ordered the sand I need to complete them and once it arrives is will be getting back to them.
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September 24, 2012
Iron Kingdoms RPG
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I am a little dissapointed I have to say. There are going to be a lot of fanboy reviews popping up soon I guess but overall I think the ball was fumbled somewhat with this product. I am going to enjoy playing this but I think for what I paid I could have been given a higher quality product. The game is a wonderful transposition of the wargame onto a roleplaying game framework. The mechanics are solid but seem very restrictive in certain ways. I am saying this without having played so maybe I am completely incorrect.
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The background and setting material is also a little lacklustre. Everything needed to play in the world is provided but maybe that is the point. We are presented with a little bit of everything rather than some specifics. I haven't come across a decent map yet, the book only contains one and its detail is sparse. Khador for instance has seventeen locations named within it. For one of the major kingdoms in the setting seventeen locations isn't much to go on. There are better maps available online but I can't see why new maps weren't produced. I think for a lot of players maps are one of the most attractive parts of an RPG. They spark the imagination in ways that text and pictures can't.
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Overall I feel that we have been presented with a 'Players Handbook' and we are left waiting for numerous supplements to fill in the rest. I suppose the fact that core rules is printed rather boldly on the cover should have given a lot of this away. It wuld have been nice to have been presented with a Monsternomicon and Setting book along with the core rules. At least then the contents could have been shared better between the three allowing some expansion in certain places. I guess the two supplements a year it is a fine model to make the game viable over an extended period of time. If each year two expansions are published it may keep interest in the game up. The book does leave me hungry for more but I wonder how long that will last.
September 21, 2012
Friday Showcase - Ork Nobz
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September 19, 2012
Fly, my pretties fly!
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September 18, 2012
Painting Fail
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September 17, 2012
Steamroller Flags finished
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I am still tempted to make up some more of the stumps to use as a terrain piece. It is a lot of effort for some terrain but I could cast them up to save some time at least. I have a few half completed terrain projects that would cast up nicely I think. The train tracks for instance would be really excellent to cast as would a trench piece I have. Maybe I will research it and see.
September 14, 2012
Friday Showcase - Ork Painboy
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September 7, 2012
Friday Showcase - Ork Warboss
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I have been tempted a number of times to take out some of the other Warboss models I have and to paint them with a little bit more attention to detail. I wouldn't ind doing a Death Skulls or Goff boss just to try out something a little different. Maybe I will do this over the coming weeks. It is too bad that Knarloc Green isn't available anymore as it was the colour I used for all of my Orks. I hope there is an equivalent in the new range. Although looking at it now it is fairly similar to the green I use for my Khador army. I just need to think of a decent yet simple conversion for this guy.
September 6, 2012
Everyones Favourite - Kossites
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September 5, 2012
Witchdoctor
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I have used the model in a game and he was fairly useful. He would have been much more useful if I had understood how sacrifical strike works. I used him with a Posse in an eBaldur list. Adding tough to a unit benefitting from Baldur's feat bonus means these guys are not going anywhere soon.
September 3, 2012
Circle Flags
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August 29, 2012
How do they steer this?
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I think the blending worked out for the most part especially with the large flat sides of the carriage. The weathering from the top and the wheels doesn't match 100% as they were painted separetely and I decided to experiment a little. I had wanted to put some dried mud on the wheels which would have covered a lot of the weathering but instead I wasn't brave enough and left them as is. The best mix for the mud I have found involves using plaster (spackle) and if I screwed it up it would be really difficult to remove. So rather than do this with an expensive model I think I will experiment a little more with some other cheaper model. The weathering on top is similar to that which I did on my watchtower. It isn't as textured as the wheels. I still think it looks fine.
So does anyone know how the crew manage to steer this thing?
August 28, 2012
Angry Trees
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These gave me an idea for flags for my army. I haven't really been able to come up with a cool idea to use on my flags. I will make stumps I think in the same style as these. Simple but should look fine.
August 27, 2012
A devastated brush...
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I am just putting the finishing touches on the Gun Carriage now. It is an awesome model. It isn't a Celestial Fulcrum but it still has its own charms. I only wish the two horses weren't identical!
August 26, 2012
Steam Roller - Ass Kicking
So yesterday saw me lining out with some friends against some of the best players here in Germany. My local club organised a Steamroller event and despite a smaller than expected turnout we had some great fun.
My first round was against a good Cryx player who used Mortenebra. Uusally I find this a tough match up as I can't often deal with the armour easily. However my druids really were the stars of the game. In the first turn they pulled the Deathjack about 10" forward and allowed me to do about 80% damage to him, knocking out his cortex most importantly. Second turn they pulled Seether in while pushin back the rest of the force. Both the Deathjack and the Seether were destroyed in that turn and due to sprint I had nothing within his range. A perfect game for me really.
Things went downhill from there though. The next round was again against Cryx. 50% of the players brought Cryx. I popped down Kreuger and my opponent popped down Deneghra with thirty Mecanithralls. I managed to kill twenty six of them in one turn and both necrosurgeons but my opponent was really canny and pressured the scenario right from the first turn and I was never able to get on top. He won with a scenario victory in Outflank, Outfight, Outlast. It didn't help that I thought that Tornado was a slam effect and not a throw effect. I used it on my Warpwolf to try to help clear some threats and after I had cast I read the spell and realised what I had just done. I wasn't too happy.
Things continued downhill from there. Next up was Skorne and I used prime Baldur. I have not faced epic Morghul before and I was nervous going into the game. The scenario was Sacrifice and I felt I had a good chance at a scenario victory. However I pushed Bladur up and feated thinking I was safe. I was very very wrong. Despite the Archidon having massive wings I forgot it could fly and ignore my feat. I also forgot that Ghostwalk ignored my feat too. I was close to actually surviving as not much could reach me but enough did and Baldur went down. That was a fairly basic mistake so I can't blame anything but my own stupidity. It was still fun to play despite a quick loss.
Then I played some pick up games as we finished way earlier than anticipated. Of course I won these then! That always seems the way. I did get to face off against the newest incarnation of Asphyxious and wow what a 'caster. He really dominates the board and I imagine is great fun to play. Still two Warpwolves to the face are enough to get the job done usually! So there still are two rounds to play today. I will be right in the middle of the first game when this posts. I hope I can pull out some wins now that the pressure is off. Though it is the toughest field I have seen at a german tournament and there are no pushovers at all. There are some shots of the event from yesterday here if you want to see.
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Things continued downhill from there. Next up was Skorne and I used prime Baldur. I have not faced epic Morghul before and I was nervous going into the game. The scenario was Sacrifice and I felt I had a good chance at a scenario victory. However I pushed Bladur up and feated thinking I was safe. I was very very wrong. Despite the Archidon having massive wings I forgot it could fly and ignore my feat. I also forgot that Ghostwalk ignored my feat too. I was close to actually surviving as not much could reach me but enough did and Baldur went down. That was a fairly basic mistake so I can't blame anything but my own stupidity. It was still fun to play despite a quick loss.
Then I played some pick up games as we finished way earlier than anticipated. Of course I won these then! That always seems the way. I did get to face off against the newest incarnation of Asphyxious and wow what a 'caster. He really dominates the board and I imagine is great fun to play. Still two Warpwolves to the face are enough to get the job done usually! So there still are two rounds to play today. I will be right in the middle of the first game when this posts. I hope I can pull out some wins now that the pressure is off. Though it is the toughest field I have seen at a german tournament and there are no pushovers at all. There are some shots of the event from yesterday here if you want to see.
August 24, 2012
Friday Showcase - Ork Mekboy
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August 22, 2012
Butchery Time!
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I have been wondering if I am using paint that isn't suitable for two brush blending though. The Butcher came out fine but on some other models I haven't been finding it very easy. I managed the shading easily but the highlights remain difficult. I use Vajello paints. The base colour is German Fieldgrey WWII. I shade it down with Charred Brown which is easy enough. I highlight it with Dead Flesh. With the shade I get a smooth transition without too much effort but with the highlight it is always a struggle and I seem to only luckily get the effect I want. Does anyone have advice on what type of paint it best for two brush blending?
August 21, 2012
Grayle Farstrider
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I am glad I finally managed to pick up Grayle. I have been eyeing him for a while in the store and I finally gave in and grabbed him last week. I don't as yet think he is that good in the game. He really seems to operate as a super solo rather than as a support piece. With a good charge and side step he can deal a lot of damage reliably to infantry. Storm Rager helps out a lot with this. Sprint then gets him out of trouble. I think that this leans heavily to one style of play and it is one that can be countered easily by a canny opponent. I will get Grayle to the table soon and see what I can figure out for him. I have no idea what a good list for him would be...
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