February 12, 2024
Warhammer Forests
February 1, 2024
Fields for Warhammer and other Wargames
The Project:
I want to create a few small to medium sized fields using the Warhammer Walls and Fences kits I've had for over a decade. I want these to really look good on the table but I also want to have removable crops in them so that regiments can be placed inside.
It might not sound too difficult but my friend Steve set the challenge to have the crops removable and that's thrown quite a spanner in the works. Do I have the entire crop lift out at once? Seems the easiest to do but it'll look poor once units are in there and suddenly the field is bare. Maybe it is better to divide the inside into irregular shapes that will fill it and can be lifted out as required though it shouldn't be either too regular or a jigsaw puzzle. I'll need to get a field put together and work with some scraps of paper to decide on what might work. I guess one large irregular piece and then some smaller irregular ones to go around it will probably be the most adaptable.
Then I have to think about what crop. I was going to go with the ubiquitous wheat crop but I'll need to see what the closest DIY shop has on offer, judge its quality and work from there. I could just do something a little different like cabbages but I am really unsure about how to approach that.
My first task therefore is to build the fields by getting a base adding the walls and painting all that up. Then I can look at what'll fit in and how it might look once it is finished. Also if you are reading this: thanks. Let me know in a comment just so I don't get the feeling I am shouting into the void.
September 28, 2018
Necromunda Bounty Hunter
September 25, 2018
Necromunda Walkway
September 20, 2018
Necromunda Building 1
As I have slowly been building up my section of the underhive I felt that I needed a proper building that could occupy a moderate chunk of the table, blocking line of sight, offering cover and give the walkways I have been working on something to connect to. Making a solid building with the Sector Mechanicum pieces just wasn't going to work, the time invested in making the pieces and then painting them was too high and so I turned to the bulkhead walls that come with the base Necromunda set to help me out. I cast the pieces for the ground floor and started painting them up. The repetitive nature of them was fine as I guess this is an industrial building and as such would be made without much thought to pleasing aesthetics.
I painted them ´with a little more weathering than usual, this helped to hide the few mistakes I made in casting the first few bulkheads. It is always a process to learn how to demould these to keep the details intact but also to get the correct amount of plaster into the mould fast enough before it starts to set. That can cause breaks in the piece that seem to only reveal themselves when it comes to getting the piece out of the mould. The heavy weathering also keeps the piece from being too colourful on the gaming table and distracting from the action which should always be in the foreground. The weathering is mainly washes and a little Typhoid Corrosion from GW to give some texture to the rust.
I don't want the building to be too tall as I can't store them as easily then. Also I don't think it benefits game play when the buildings are too tall. It impedes access to certain areas of the board, makes determinations of line of sight difficult and also gives long range weaponry a slight advantage. I don't see the confines of the underhive really containing massively tall structures except in very limited circumstances. I reduced the foot print on the first floor of the building to allow playable access to it. The walkways that go over this level will extend out just as far as the ones below providing some shelter and be at the perfect height to meet the walkways I have started work on.