December 30, 2011

Friday Showcase - Woldwyrd

Here is a great model thats really excellent in the game. However I never seem to be able to use him correctly. He needs to be up front to be effective but the second he gets up there he is done for. Clever opponents make sure to take him out! I have tried keeping him as a late game piece that only moves up as the lines have engaged. However by that point his efectiveness is lessened. Maybe someone can tell me how to use him?

Painting the Wwoldwyrd was easy enough. I followed the same scheme as all the Wolds I have, a warm natural grey with some green inlay as contrast. I tried to make it look like 'power' was being focused in the center of the lens bt I am not sure if that worked really well. I think I would do it as a generic gem if I was to repaint him.

December 29, 2011

Terrain for the New Year

So I to make some more terrain this year. It really is an aspect of the hobby that I enjoy and of course it adds immensly to the game. I don't host any games at home but I do intend to eventually. Therefore it is always good to have a nice selection to choose from.

As I mainly play Warmachine I will be making some pieces specific for that game. The one piece or series of pieces I guess is a trench network. I want the trench to be playable so I am planning on having gently sloping sides that lead up to the trench. I guess maybe that an embankment is a better term or rampart would be a more accurate description. I want to have the pieces movable so fitting them into the surface of a board just doesn't work. This is the best compromise that I could come up with.

Other pieces I am planning include a canal, a large hill, a 5th border legion watchtower and a bog. I am guessing these will keep me pretty busy for the start of the year. However I don't want to stop at just making the pieces. I want to cast them up in resin so that I don't have to make multiples of the same thing. Casting them up while expensive saves a lot of time.

December 27, 2011

Fimir... a new hope?

So forgewrold have gone ahead and created some models for my all time favourite Gamesworkshop army, the Fimir. It looks like I had beter start saving now. I can't imagine these being cheap. I wonder are these going to be a full army such as was done for the Chaos Dwarves or are these just an ally that some armies can take. The next book out from Forge World is Monstrous Arcana and I can't see that it should contain a new offical army list. Especially as the Fimir don't have all the special toys that the Chaos Dwarves have. Maybe I shouldn't get my hopes up.

December 23, 2011

Friday Showcase - Tharn Blood Trackers

Here are my Tharn Bloodtrackers. I think these were the first unit I painted after the battlebox. I am not sure between these and the Wolves of Orboros. I am guessing it was the Tharn though as they are much nicer models. I really liked these sculpts when I saw them first. They really capture the wild nature of the Circle Orboros force. They took me an age to paint as they are so detailed. I wasn't really able to paint flesh then, hence the purple colour. It took me ages to get that effect and if I was to redo them I could speed them up by doing my more standard colours. I still have four to do plus the character attachement. I guess they will be some of the next models I do but I am not looking forward to it!

So this should be my last post before Christmas. I may put up a shot of the progress on my Gors on Saturday. In Germany they celebrate on the 24th so I get to have an extra day of good food as I make sure we also celebrate on the 25th when I am here. Maybe by around the 28th I can get back to some painting but don't expect anything too soon I will be bloated from two days of feasting and I will probably need to hibernate for a few days afterwards. So happy christmas everyone!

December 22, 2011

Ungors Finished

So two days and a restless night resulted in some progress! At the moment I am busy working away on my Gors. Four are almost done and the other eight are underway. These are the older models and I am hoping that the new ones are a little easier to paint.

So here are the Ungors done. Okay I do need a banner but I am thinking that I might leave off all the banners until the end and then do them together as that way they would be consistent. I am thinking of some type of a skull symbol similar to what they are like on the GW models. Its pretty boring but works well. I am not sure on the colours. I guess a drab green background with a near white skull. As I am intending to have a few regiments in the finished army I don't know if there is enough variability in that design and my talents. Freehand isn't my strong point.

I will add some more models to this regiment during a later month. The large spacing bases do leave them looking a little lean on numbers so another five models should bulk them out a little better. The spacing bases are fine a long as they don't have to be clumped together. That leaves larger holes than I want. So breaking up where they have to be placed helps a lot. With a rank of six in the front I can even place on in the front rank which would be nice. So back to the Gors now!

December 20, 2011

Based and Basecoated!

It can't last long... I once again made some good progress! There has to be a day where I fail miserably somewhere this week. Laziness is an ever constant friend along with his brother procrastination.

I managed to get the Gors completely base coated. These are the old models bought years ago and somewhat converted. I had intended them as a Beastman Warband for Mordheim but that campaign fell through and they have been sitting half assembled and painted for a long number of years. So I pulled them apart and cleaned them down a little. A lot of the heads were replaced as were the damaged arms. One model I had the idea of converting into a half dryad. I am not sure what I was thinking at the time. Rather than dump the model I will hide him in a back rank. Nobody ever sees the models there anyway. I did add a lot of armour to these models with greenstuff. I continued that with some marauder shoulder pads. The less skin to paint the better!

I also managed to base the Ungors. I am not sure why I only photographed half of them! Anyway they are looking good and I intend to progress with them today with the aim of finishing them early tomorrow. Getting the first few done is a good motivator so that I can see the regiment grow slowly with small batches of completed models. I guss the regiment will grow in later months to at least thirty but for now the target of twenty five is fine. I got some highlights put on last night so that has speeded up the process. I think I can get them done tomorrow!

December 19, 2011

Assembled and so let the Games Begin!

Yesterdays progress was good, everything is assembled and ready to go. I think I can get everything basecoated and based today. Having an airbrush really helps as I can spray them all khaki. This is the base colour for the skin tone and not having to paint on all that skin is good! I can immediately worry about the other surfaces and details. I am going to keep these the same colour as the test model.

These are the new Ungor models, I have to say I am a little torn between these and the older ones. The fur is going to be annoying to paint on these. It is much finer detail with each strand being much much smaller. The older models had coarser fur which was simple to bring highlights up with. I put the models on larger bases to stretch them a little further. It saves me buying a few more boxes which is great with the way the prices are, especially for Ungor. A few bases of 40mm with only two guys on them get lost in the mass of a regiment and nobody has yet ever complained. It adds to the disorganised look of a beastman mob!

So coffee is done and a Game of Thrones is playing... time to get the brushes wet!

December 18, 2011

Beast Week Begins

So it is the week before Christmas and I don't have as many beasts done as I need to hit the targets for this months Tale of Three Gamers. So this week is being given over to getting those beasts done. I have twenty five Ungor to do and twelve Gor. Thats a tall order but I do have some help in the fact that I managed to get most of them assembled last week. I am hoping that a days worth of basecaoting will see most of them done to a basic standard. Then breaking them down into subsets of six will see me get through about nine a day on average. It is a tall order but I think I can manage it.

I have almost all the books from a Song of Ice and Fire here as audio books so that should keep me distracted from the insanity of all day painting. I also have plenty of time but thinking on that I do need to do the Christmas shopping at some point. I am hoping to be done by Thursday evening so on the 24th I don't have to pick up a paintbrush at all, instead I can bask in the glory of a one third done army!

December 16, 2011

Friday Showcase - Kreuger the Stormwrath

So here is another model that I have painted for the Circle Orboros but never used. There are quite a few models in the collection in the same boat. I am looking forward to getting my cards so that I can finally have these on the table. 2012 looks like the year of the Circle. I painted Kreuger in the usual autumnal theme of my Circle Army. The model is awesome, nice and simple but very striking. This means that there is not too much detail to obsess over and I like that. I gave him a two tone cloak that came out nice. The orange colour is actually Bestial Brown highlighted with Bleached Bone, both from GW. It makes a wonderful warm colour and I used it a lot throughout the army. I actually have to go and buy a new pot of it as the Vajello equivalent doens't have the same tone when mixed for the highlights. Kreuger's skin is suffering from the same purple tone that I have on the Tharn models. Sadly nothing will be done to change it. I rally don't have the energy to go back and redo the failures on these models. Still it came out fine enough and from across the table nobody will hopefully notice!

December 14, 2011

Forest Bases DIY

A few people have commented on how I do my basing for the Circle Orboros and my Chaos Army. I thought I would put up a step by step to show how I go about it. It is fairly simple and is a lot lot cheaper than resin bases. In my opinion it looks a lot better too.

1) The base is just some standard GW sand. I stuck some broken cork on in the corner as a rock. I like the texture this provides and it takes drybrushing really well. I also stuck on a small twig that I found outside during the Autumn and left to dry out for the last few weeks. I paint the entire base in Scorched Brown(GW) making sure with the cork to get into all the cracks. I actually used Charred Brown from Vajello here as I have run out of Scorched Brown. It is a little less red but this doesn't really matter on the bases.

2) Here you can see how I paint the basic pieces. The cork gets drybrushed in a dark grey and then drybrushed in progressively lighter shades of grey. This leaves a dark brown in the cracks thast more natural than black. The sand is drybrushed first in Bestial Brown and then in Snakebite Leather. Finally I drybrush the twig with Khemri Brown and then with Denheb Stone. The wood in the centre I do with a mix of Bleached Bone and Snakebite Leather. Both the twig and rock then get a wash with Devlan Mud.

3) So these steps are pretty simple. First I try to put some moss on. The material I use for this used to be sold by GW but for the life of me I have no idea what it is called. I usually put it on the rocks and sometimes on the branches also. I put it in lines looking like it is growing on damp patches and rivulets of water. It isn't very noticable once everything else is put on but it adds to the realism of the piece.

4) This is where I put on the static grass. I use a mix I made myself. I wanted to get a lighter shade of green than is standard. It is easy to get a bright green but I didn't want it to be too visually strong. So I got some of the old GW dead grass and added it to the mix. I also added a small amount of the Scorched Grass. The mix is quite nice and I will be sad once it is all used up. I like to add lots of small patches of grass rather than larger ones. I think it looks better. For the static grass I water down my PVA a lot and apply a large drop of it where I want the grass to stick. This helps the grass to stand a little and so it doesn't look as flat. I will eventually use Grass tufts but for now I want to keep everything standard in the army.

5) Here I want to simulate some small bushes or undergrowth. A plant thats clinging close to the ground. For this I use Woodland Scenics Clump Foliage. Its supposed to be stuck on their tree armatures but I find that small pieces make really awesome bushes. I do use the tree armatures for terrain and I keep the colour between the ground cover and the canopy different. When sticking the bushes on I like to kep them close to other textures on the base. I don't like to have them looking like they are an 'island'. Getting them in close to some of the grass or the rocks is great. It looks much better. Sometimes if I have braches looping upwards I will put the bushes under the branches.

6) The final step is the leaves. These are great and they instantly make your base pop. They are actually dried birch seeds and they are pretty easily gathered and dried. If you have any of these trees in the area you can gather them just before they fall in Autumn and dry them in an oven. A few catkins will provide enough for a couple of armies. I like to cover whats left of the blank areas of the base with these. It leavs the sand base peeking out from under all the cover you have stuck on and thats how I envisage a forest floor.

December 13, 2011

Tharn Wolfriders, finally done!

It is a bad picture as I couldn't get the focus to work correctly however this is the proof. They are done! Well actually when I was taking the photograph I noticed that I hadn't done the bases. I just packed away the models once the painting was done, I had had enough. I think the problem with the Tharn in general is that they have a lot of small details and it takes a lot of attention and effort to get them all done. The wolves were really nice to paint, especially as I went for varied colours with them all. That meant I wasn't getting annoyed painting the same colour over and over again. I think each wolf took about an hour of painting in total whereas the riders took far far longer.

Here is a much better shot of an individual Tharn. Hopefully you can make out the detail a little better than on the unit picture. I am guessing I need a decent tripod to get unit/army shots. You can also see that I made an effort and got the bases done. So the unit is finally finished. I went with a more normal human skin tone rather than the purplish colour I got before when highlighting their skin on other units. So now I am moving on to doing some solo's and getting the Beastmen for the Tale of Three Gamers done. I want to make sure that I hit the dealine this month at least!

December 12, 2011

A Tale of Three Gamers - Month One

Hopefully there is no Mayan Dragon destroying the world today, if so I think you can ignore this post and see the more important issues! Anyway I haven't managed to get a post up on our Tale of Three Gamers for a while. Slow progress and being sick hasn't helped thats for sure. We all failed to meet the target but hopefully in Month two we can make up the short coming a little. Alan had too many holidays, lucky him. Gar damaged his wrist, unlucky him. I was too distracted, silly me!

Here is the progress I had made as of the deadline. The chariot was almost complete. I really under estimated how long it would take me to get everything done. I thought the model would be fairly simple. The chariot was really difficult to attach to the two hounds and took quite a lot of fur sculpting to get it done properly. I am still not 100% happy but it is better than the two Tuskgors. I would have liked to get a collar or harness sculpted on there but with the sheer volume of fur I assume that it would be next to invisible.I only had the two hounds to do and I will get them to match the hounds I have done before. I am pretty burned out on painting hounds but I have maybe twelve more to do for this army at some point so I had better get used to the idea that I am doing them soon. The crew were handy enough to paint. I followed the basic sample model I had painted before as far as the colour scheme. I am not sure about the red shoulder armour. The colour is nice and dark but I am not sure if it suits the green? I am not changing it now but I might not use it as extensively as I had intended. I wanted it for all the armour in the army, especially on the Bestigors. It would also be a nice colour on the banners but maybe the green suits that better? This month I will finish the chariot and then get into the meat of the army. I want to have at least one core unit done and therefore I have choosen to do some Ungors. I think 24 is a decent number to start with. I will eventually expand the regiment to at least thirty but that would be a bridge too far at the moment! To accompany them I will paint 12 Gors with additional hand weapons. That means I have two fieldable regiments and a good foundation to build upon in the following month.

Gareth will be catching up which is fair enough. Maybe next time he will watch his step on the stairs! So thats thirty clansmen for him. Alan has set a more ambitious target however. He is endeavouring, despite Christmas on the horizon, to get the Cavalry from last month, a wizard and a chariot done. Looks like chariots are popular! So stay tuned for a progress report and some photographs next week from us all!

December 9, 2011

Friday Showcase - Pureblood Warpwolf

I missed a post last week due to lying in bed with a temperature. As a treat I thought I would put up one of my favourite Circle models, the Pureblood Warpwolf. I remember falling in love immediately when I saw this model. I really think that the sculptor did an awesome job, something the Circle are lucky with. I wanted to follow the studio scheme and that meant white. I really don't like painting white, who does? However I did it and I think it came out okay, the shading is a little more subtle than is optimal but otherwise it is fine. Thankfully there was enough armour and leather to provide some good contrast to the white. In comparison to the other models in the predominately dark army the Pureblood really stands out. Thats fine as he does provide a great centerpiece sculpt. I just fear what the new plastic incarnation will be. I can't imagine it ever approaching the awesomeness that is this sculpt.

December 8, 2011


Thankfully I am not sick anymore. I came down with a nice dose of the Man-Flu last week and then combined with that I managed to acquire a gum infection. So no painting has been done for a week. It was in a way nice to get a break. I did manage to get the Tharn finished before I was sick and I will get a photograph up. It was really nice to get those Wolfriding ladies finished. I only have four of their foot slogging sisters to do and thats them done. The models are great but I hate painting them! I also have some progress for the Tale of Three Gamers to put up, I will try to have it ready for tomorrow.

November 30, 2011

Domination Rocks

So I have been playing around with some rocky terrain before as you will have seen here. Now that the Domination release scenario is out I thought I would get busy and make some of the boulders for it. The scenario demands three boulders based on large 50mm bases. So I got busy and cut some old cards up. I didn't like the idea of actually using Hordes bases for them so I used one as a template. I drew onto some old bank cards and then cut around them. Its not 100% perfect but it is fine.

Onto this I put some cut down pieces of cork. These are the exact same as the ones I used in my previous rock terrain but much much smaller. They overhang a little but not so much as to effect gameplay. I used some cheap modelling clay to blend the base into the bottom of the cork. The bottom of the cork is usually really rough so after I had glued the pieces down there were large gaps. I just filled these as best I could with the modelling clay and then left them to dry. This has the added benefit of giving some weight to the pieces, stopping them from being too idly knocked over on the table. It also helps to stop the base warping when painting and flocking.

Once everything was dry I simply sprayed them grey with my airbrush. It really is the only way to paint terrain otherwise it takes an age even with a large brush. I got some new propellant from Faller and it is far more awesome than the GW stuff plus it comes in much larger qunatities for a much cheaper price. Then to finish the pieces I just drybrushed them with progressively lighter shades of grey until the final dybrush with white. Basing was simple too and I tried to keep it close to my standard colours. Someday when I make a table I will use this on it too and tie everything together.

So now I have a nice large out crop thats nearly 5" in diameter and three smaller ones of 50mm. All of these would count as obstructions. A few more would make for a really nice board that offers some tough tactical play. I would like to do some hills next with rock faces to match. I would make them fairly massive though and then storage starts to become an issue. I also have a few other projects that need finishing first, such as my Circle Orboros reinforcements. If you want to check out the Domination scenario you can find it here. I also created it for Vassal and you can find that here. In case you are interested in further pictures of how I made these pieces you can check out their big brother and how I made him here.

November 29, 2011

Baldur's Stone Wall

I am still working on my Tharn Wolf Riders. I have three finished so only two to go. While doing them I distracted myself by doing yesterdays Wall of Fire and Baldur's Stone Wall. Its taking an age to get these Tharn done and they are slowly driving me insane. So doing small easy side projects helps break up the monotony.

I made it from cork as usual but this time it was a placemat. I broke it up into four pieces and glued them together. I then just glued it to the base and plucked out pieces of it. This is pretty simple but it is important to try to break up the lines where the cork pieces join.

The texture of the cork is perfect for rocks and it was simple to paint. A black undercoat does most of the hard work! Just drybrushing in progresively lighter shades of grey picks out all the detail. I washed it in places with some green to break up the colour a little.

November 28, 2011

Feora's Wall of Fire

As I often use Feora I thought that I should finally make a decent Wall of Fire. Normally I just use a bunch of dice to mark out the area. Thats not really great as they tend to get mixed up with other dice on the table.

So rather than a massive flaming wall I thought I would go for something smaller. The wall does't provide cover so I went for some burning coals. I sculpted some flames on a spare piece of plasticard. I did it like this as it is easier than doing it on the rocks. Once they were cured I could take them off the card and then place them on the rocks.

Once I had the flames on the rocks I sculpted some more just to join up the pieces. I also had to get them to look like they were coming out of the rocks rather than floating above. I am not great at sculpting the flames but well it is a start! I will try a little more and see if I can refine the shapes. I think it would be pretty cool to be able to add flames to wizards hands or along weapon blades.

Painting was easy enough. I just painted everything orange. Then I overbrushed the stones in progressively darker colours eventually getting to black. All I wanted to do was leave the cracks between the rocks showing the heat while the rocks themselves were coated in soot.
I then concentrated on the flames darkening them along their height. Finally I washed them in yellow around the bases and the rocks so that it gave a better glowing effect. Sadly the varnish I coverd it in afterwards really killed the yellow so it isn't that visible.

I was thinking that this could actually make a nice terrain piece for a future project. A large area of burning coals would look awesome and be terrible to cross during the game, easily be dangerous in WFB or causing fire in Warmachine. Anyway today between painting Tharn Wolfriders I intend doing a rock wall for Epic Baldur.

November 25, 2011

Friday Showcase - Lord of the Feast

Wow I managed to take a silly photograph of this model. I only realised now that I managed to cover his face up with the raven! The Lord of the Feast is one of my all time favourite models. It really has an unearthly feel to it. He is already quite tall but I raised him up a little more with some modelling clay to emphasise the height. He really towers over the rest of the circle infantry. He was a little annoying to put together as I pinned him. The surface area for the pins is really small. I did manage to get pins in everywhere though. I am a little worried about him breaking all the same so he rarely gets used in a game. With his inclusion in epic Baldur's theme list I think I will start using him. I just need to get Megalith first. So I can't comment about the Lord's use on the battlefield as I have never used him. I actually have never played Circl in MKII outside of Vassal. My cards should arrive soon so I can finally use them for a game, hopefully at the club on Sunday. I only wish that there were a few more devourer inspired models in the Circle Orboros to choose from as this single guy is awesome!

November 23, 2011

Domination Release Event Scenario

So I created the Domination Release Event scenario for Vassal. It wasn't too difficult. You can download the scenario here. I hosted it on mediafire so it should be quick to download. All you have to do then is load it into Vassal and find an opponent. Please note that the centerline is as it should be on the 23" line so one side is closer than another. This is set out already in the lay out so watch for it when determining who goes first and which deployment zone they then have to use!

If you notice any problems or have any other feedback please let me know in the comments section.

November 22, 2011

Snake Eyes, Again?

I had an interesting Mangled Metal tournament at the weekend. There are sadly not enough tournaments for Warmachine here in Hamburg so it was nice to have one finally. I decided to bring Kreoss along backed up by a Reckoner and two Redeemers. I was hoping that a nicely placed knockdown would enable my Redemeers to cause havoc. It didn't really work out as I had expected. The game format was four players per table deploying in the corners. Between the deployment zones and the centre there was rough terrain or a forest. In game one I played cautiously and only managed to take out a Leviathan. I had everything still alive and directly in the centre of the board by the end of the prescribed six turns. So for all my cautiousness I mananged to score only ten points. On the other table people were already on forty to fifty points.

So the second game came around and we mixed the players up. I was still on the same table but in joint last place overall. So Mulg and Doomshaper came directly towards me in turn one. I obliged him and moved up feating. Nicely enough I mananged to catch Doomshaper and knocked him down. The eckoner then got him with the Consecrator, setting him on fire and causing flare. So thats Def 5 for the round. Six redeemer rockets came in next needing only a 4+ to hit and well only two hit. Still they were effective and managed to leave Doomshaper in bad bad shape! However this was a sign of things to come and depite my best efforts I managed to leave both Mortenebra and Kromac on fire and with only a few hitpoints left.

So while it was great fun and I guess will eventually become one of those stories that is oft repeated amongst the gaming crowd here, I came last. Over the entire tournament the Leviathan was the only model I killed. So I am hoping that the Domination event that is coming up will be fun but slightly more succesful for me!

November 21, 2011

Wolf Riders WIP

These models take ages to paint. Here is what I have managed since last week. The wolves are done but the riders are not. It took me an hour on each wolf to do the skin tones. Each one has a different colour so this didn't help. They came out nicely though and whilethe tones are all different there are only two that are strongly varied. The grey wolf was an experiment and he came out okay. I shaded him with brown rather than darker grey. While it isn't perfect I can see now how it can work. So if I come to paint grey like this again I will know how I should do it.

I am not going to have much time this week but I am still hoping I can get these done. I have to get my Chariot done for the Tale of Three Gamers. It is just getting undercoated now. I finally finished the sculpting last night. I hope I can manage to get both done!

November 18, 2011

Friday Showcase - Baldur the Stonecleaver

With all the Wolds on the blog this week I thought I would put up Baldur the Stonecleaver as the Friday Showcase. He is most definitely my favourite 'lock and he is a great miniature too. While he is very static he is nicely detailed, not too detailed though. He has a nice balance of everything. I painted him in my usual Circle colours though the jacket was highlighted differently than I normally would do it. It is Scorched Brown highlighted with Snakebite Leather. That makes a really nice colour and is one I have used a lot since. Once again, like last weeks Tharn, I did a really strange skintone. Its most noticable on the hands as the face is barely visible. This tone has really made for problems as I really don't want to copy it and I am going really different, well normal skintones for humans, on my Tharn Wolfriders.

I also really liked the colours on the robe under the jacket. That was some of GW's foundation paints. I think Khemri Brown highlighted with Denheb Stone. I used the same colour on panel on the hood. I am looking forward to the new Baldur the Soulstone model. Having heard the Lost Hemisphere preview from Domination he really sounds great! I wish that my copy of Domination would be here a little bit quicker. Sadly there are no new Wolds coming out, at least that I am aware of. Though the new Griffon is excellent, I can't wait to see the model.

November 17, 2011

A Tale of Three Gamers - Week Three

I am on a solo run this week again! Gar managed to fall in work and hurt his wrist badly. So he has been ordered not to paint for a few weeks. Al is once again off on holidays, this time to New York. It is good for some eh? So its just lonely old me for the third week of the Tale of Three Gamers. Hopefully this won't be a continuous problem, but I suppose nobody can stay motivated all the time. I think Skyrim is very much a reason for these delays too!

So this is the beginning of the chariot. Pretty much everything has been sculpted on. I wanted to add some detail to the plain body of the chariot. So I added a pelt on one side and a shield on the other. I felt that the quiver of arrows would suit so I put that on too. That makes the model look much better. I didn't do much of a conversion to the riders, a simple weapon swap for the Ungor is all. The hounds got some of my standard treatment. You can see finished versions at this link. I think I will keep their paint scheme the same.I just need to attach the chains to the hounds so it looks like they are pulling the chariot and I am all set to go.

Month's Targets:
Al: Five Tzeentchian Chaos Knights
Phil: A Giant and a Chariot
Gar: Twenty Five Dwarven Clansmen

Tale of Three Gamers:

Test Colours
The Beginning
Week One
Week Two

November 16, 2011

All Singing, All Dancing Wolds!

So here is my Wold Dance Ensemble! I inadvertently collected three of these guys since they came out. The first was a must for my Baldur list when Hordes first came out. The second I picked up as I had nothing to paint once and it was the only Circle Orboros model in the local game stre at the time. The third I picked up and painted recently. It was part of a second hand bundle. I really like the model so its not a problem having three. I did try to make an effort to have each in a different pose. When I lined them up for the shot my girlfriend was wondering why they were dancing. Since that comment I haven't been able to take the Wolds quite as seriously!

These models are fairly easy to paint which is great. While it is still a six or so hour job to get them done its better than with the other beasts. The stone I keep warm by highlighting it with bleached bone rather than white. I gives it a more natural stone colour as white makes the highlight really stark. Its a painting theme I kept throughout the Circle force. Keeping everything highlighted with bleached bone keeps the tones on the various colours united across the whole varied army. I am tempted in the future to use a different colour on a different force to really see what other effects can be made.

So I have almost finished the base coats on the Tharn Wolfriders. Its really time consuming, especially as I did each wolf in a different colour. That really cuts down on the amount of brown shades I have for other things such as the cloth on the riders. I am hoping that the mix of colours makes the unit look a little better. I will wash them tonight so that they are dry and ready for more paint tomorrow.

November 15, 2011

Can't see the Wood for the Wolds

Pokemon is a terrible game. I have been playing it instead of painting... damn but I have to catch them all! So yesterday I made no progress on my Wolfriders. I had intended to start with them but I was so close to catching Pikachu I couldn't put the DS down. So here is the Wold Guardian I finished on Sunday. He came out nicely in the end. I finally had my old Wolds here in Germany so I could copy the scheme from them. With some hours to kill and some Lost Hemisphere in the background I was able to get him done in one session. I was also doing a Wold Warden at the same time but I will put some pictures of him up tomorrow. Today I will be working on the Wolfriders and I will be adding some details to a beastman chariot too. I am eager to get the base coat on at least but with five large models I am guessing thats going to take a little longer than I would like. Hopefully I won't get tempted by the DS too much!

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