September 28, 2018
Necromunda Bounty Hunter
So while the picture shows off the Bounty Hunter I just painted it is also an experiment with getting a better background for photographing my Necromunda models. She is a little small in this one but I think it worked out fine with the back ground. I'll experiment further I think but so far so good. When I saw the rules for the Venator Gang appear in Gang War I knew that I had to paint some miniatures for one. The first model I found that looked right was an old Escher Ganger. She is a little on the small size in comparison to the current range of models but as she is unlikely to be fielded alongside any of those models I wasn't too worried. I wanted to go with a cold palette for her with some striking contrast in the hair. The photograph doesn't really manage to show off the pale skin very well, It was an old camera and I've never been that good at photographing models anyway. I'm very happy with how she came out and I'm looking forward to painting the next one.
September 25, 2018
Necromunda Walkway
I showed you my WIP Necromunda building last week and now I'll show you one of the walkways that I mentioned in the article. It isn't totally finished either but it is very close to being so. I reduced the height of the Sector Mechanicum supports that GW make as I felt they were a little too high for the game. I wanted my gang to be able to scale ladders and run for cover in the same move rather than barely get up the ladder in the first place. I also wanted to be able to have more multi-level pieces without having to go really high. I achieved that nicely here with the half level which fits perfectly with this piece I made earlier. Again once this piece is finished I'll make a video and show it off. It doesn't need much more work so you'll see it sooner than last weeks building.
September 20, 2018
Necromunda Building 1
Sometimes I wonder why I start certain projects, this building is very much one of them. All seemed reasonable as I started but soon the error of my ways was revealed! It is hard to dedicate a lot of time to a single project and it is even harder to keep up motivation once the project is started.
As I have slowly been building up my section of the underhive I felt that I needed a proper building that could occupy a moderate chunk of the table, blocking line of sight, offering cover and give the walkways I have been working on something to connect to. Making a solid building with the Sector Mechanicum pieces just wasn't going to work, the time invested in making the pieces and then painting them was too high and so I turned to the bulkhead walls that come with the base Necromunda set to help me out. I cast the pieces for the ground floor and started painting them up. The repetitive nature of them was fine as I guess this is an industrial building and as such would be made without much thought to pleasing aesthetics.
I painted them ´with a little more weathering than usual, this helped to hide the few mistakes I made in casting the first few bulkheads. It is always a process to learn how to demould these to keep the details intact but also to get the correct amount of plaster into the mould fast enough before it starts to set. That can cause breaks in the piece that seem to only reveal themselves when it comes to getting the piece out of the mould. The heavy weathering also keeps the piece from being too colourful on the gaming table and distracting from the action which should always be in the foreground. The weathering is mainly washes and a little Typhoid Corrosion from GW to give some texture to the rust.
I don't want the building to be too tall as I can't store them as easily then. Also I don't think it benefits game play when the buildings are too tall. It impedes access to certain areas of the board, makes determinations of line of sight difficult and also gives long range weaponry a slight advantage. I don't see the confines of the underhive really containing massively tall structures except in very limited circumstances. I reduced the foot print on the first floor of the building to allow playable access to it. The walkways that go over this level will extend out just as far as the ones below providing some shelter and be at the perfect height to meet the walkways I have started work on.
The painting of these structures takes me an age. I think I put a little too much effort into the first ones I built and now I feel like I have to match it across them all. Don't get me wrong, the effort is definitely worth it in terms of how the finish piece looks on the table. Its just that the sheer volume of the surface alone takes a while to cover solidly in paint and then going in to do the details is a whole other Sisyphean effort. I have cast the final pieces for this piece namely the walkway on the top. I haven't however gotten any further than you see here and it could be a long time before more progress is made. I'll film a video then and show it off. Fingers crossed it is sooner rather than later!
As I have slowly been building up my section of the underhive I felt that I needed a proper building that could occupy a moderate chunk of the table, blocking line of sight, offering cover and give the walkways I have been working on something to connect to. Making a solid building with the Sector Mechanicum pieces just wasn't going to work, the time invested in making the pieces and then painting them was too high and so I turned to the bulkhead walls that come with the base Necromunda set to help me out. I cast the pieces for the ground floor and started painting them up. The repetitive nature of them was fine as I guess this is an industrial building and as such would be made without much thought to pleasing aesthetics.
I painted them ´with a little more weathering than usual, this helped to hide the few mistakes I made in casting the first few bulkheads. It is always a process to learn how to demould these to keep the details intact but also to get the correct amount of plaster into the mould fast enough before it starts to set. That can cause breaks in the piece that seem to only reveal themselves when it comes to getting the piece out of the mould. The heavy weathering also keeps the piece from being too colourful on the gaming table and distracting from the action which should always be in the foreground. The weathering is mainly washes and a little Typhoid Corrosion from GW to give some texture to the rust.
I don't want the building to be too tall as I can't store them as easily then. Also I don't think it benefits game play when the buildings are too tall. It impedes access to certain areas of the board, makes determinations of line of sight difficult and also gives long range weaponry a slight advantage. I don't see the confines of the underhive really containing massively tall structures except in very limited circumstances. I reduced the foot print on the first floor of the building to allow playable access to it. The walkways that go over this level will extend out just as far as the ones below providing some shelter and be at the perfect height to meet the walkways I have started work on.
September 18, 2018
Osgiliath Veterans
As we are playing our campaign in Osgiliath and I am using the Osgiliath Veteran warband for it, I felt that making some Veterans would probably be a good idea as I can upgrade to them in the long run. I didn't want to buy the nice but expensive models that Games Workshop were selling so I made my own. I like the models but only having three poses rather limits their use in my opinion. If there were a few different poses then I may have been tempted. Still the basic Gondor Troops are good enough and converting them turned out to be simple enough. On the front of the models I made small green stuff bags and pouches. These are simple enough to make and I didn't try anything complicated with them. I also added some extra belts to better match the commercially available models.
The finishing touch however was the addition of cloaks. These are taken from an old skaven kit and fit the scale perfectly. I wasn't sure how to best attach them and I only got it right on the final attempt. The first one I just glued on as it came and while its simple it doesn't look overly great. The next two I added some greenstuff to have the cloak come around the front of the neck. Its better but I didn't account for the bulk of where the cloak attaches to the model. After I had painted the model I felt the cloak didn't fall correctly over the shoulders. It looks fine enough and so I didn't correct them. The final model was done with the attachment points removed and this gives a much more natural feel to the cloak.
I don't know if I will need more of these Veterans in the future. I don't really think the spear option or the bow option is that much better than what a ranger or standard warrior would offer in most cases so I haven't made any. Maybe when I get to playing with the army I'll reconsider and get back to doing more.
The finishing touch however was the addition of cloaks. These are taken from an old skaven kit and fit the scale perfectly. I wasn't sure how to best attach them and I only got it right on the final attempt. The first one I just glued on as it came and while its simple it doesn't look overly great. The next two I added some greenstuff to have the cloak come around the front of the neck. Its better but I didn't account for the bulk of where the cloak attaches to the model. After I had painted the model I felt the cloak didn't fall correctly over the shoulders. It looks fine enough and so I didn't correct them. The final model was done with the attachment points removed and this gives a much more natural feel to the cloak.
I don't know if I will need more of these Veterans in the future. I don't really think the spear option or the bow option is that much better than what a ranger or standard warrior would offer in most cases so I haven't made any. Maybe when I get to playing with the army I'll reconsider and get back to doing more.
September 17, 2018
Old West Tents
Renendra make some very nice generic tent pieces for a very decent price and as luck would have it when I went to order they were running a sale on exactly what I wanted. I think these are called dog tents and as they are very plain and simple they will work in almost any genre that I play. The scale is a little on the small size so for heroic 32mm scale they wouldn't suit but for everything else around the 28mm size these are perfect. I added some crates and barrels to the bases to add a little weight and some variance among the tents. I think I purchased eight in total and as there are only two varieties the additional pieces on the base helps differentiate them. I kept the painting simple with a stippled canvas colour.
Labels:
Deliverance Falls,
Legends of the Old West,
Painting,
Terrain,
Wargames,
Wild West
September 14, 2018
Osgiliath: Week One
Last week we kicked off our Battle Companies Osgiliath Campaign. As I think I have said before this is mainly to familiarise ourselves with the rules and also to give us time to build up the armies and terrain we need for the full strategy game. The rules are similar enough to Legends of the Old West and this has caused a little bit of confusion. Still our first two games played out well and we didn't feel like we made too many mistakes. I've since gone through the rules fairly in depth and picked up a few nuances that we missed in the excitement. The purpose of the map for Battle Companies is simply to record who is doing the best in the campaign and records total victories and also territory controlled. Once the total victories of one side reaches the edge of the page the campaign is over and a winner declared. While there are empty territories on the map the players can chose one empty one to occupy for each victory. Once they are all filled they can then only take a territory that is adjacent to one they already occupy or directly across the river from one already occupied. This shouldn't result in the exact same tally as the total victories as territory can end up getting swapped back and forth a few times before an overall victory is declared. You might have a slight advantage in territory but lose the campaign and this could be considered this more of a waste or too high expenditure of resources on behalf of the loser.
The first game featured the men of Gondor trying to hold the Ford of Ranbarad against a marauding band of Orcs. The Gondorians couldn't prevent the Orcs from making the crossing they were just too numerous to hold back for long. The ford itself was bombarded with arrows forcing the defenders to duck for cover while the Orcs crossed in numbers to the North and South. Two forays were sent against them with the Orcs to the North being stopped with a bloody slaughter while those to the south rampaged past the beleaguered defenders to make it to the ruins of Osgiliath and the relative safety of their foul brethern's company.
The second game was a closer affair. The brave men of Rohan were ambushed by marauding Goblins along the Anduin and took to higher ground while awaiting reinforcements. Thinking that their rear was protected by a small river they were quickly surrounded by an unseen force of goblins rapidly crossing the river and charging uphill to take them in the rear. It was a bloody affair but the Goblins scattered the Rohirrim and claimed victory.
The first game featured the men of Gondor trying to hold the Ford of Ranbarad against a marauding band of Orcs. The Gondorians couldn't prevent the Orcs from making the crossing they were just too numerous to hold back for long. The ford itself was bombarded with arrows forcing the defenders to duck for cover while the Orcs crossed in numbers to the North and South. Two forays were sent against them with the Orcs to the North being stopped with a bloody slaughter while those to the south rampaged past the beleaguered defenders to make it to the ruins of Osgiliath and the relative safety of their foul brethern's company.
The second game was a closer affair. The brave men of Rohan were ambushed by marauding Goblins along the Anduin and took to higher ground while awaiting reinforcements. Thinking that their rear was protected by a small river they were quickly surrounded by an unseen force of goblins rapidly crossing the river and charging uphill to take them in the rear. It was a bloody affair but the Goblins scattered the Rohirrim and claimed victory.
September 13, 2018
Moria Goblin Warband Speed Painting
Here is what I have completed for my Moria Warband, a motley crew if ever there was one. It's small and will probably grow fast but as the models are cheap and readily available I don't mind. I have to still get some captain and lieutenant models for my Battle Company but I am confident enough that I can convert some from what I have. Adding a cloak and some helmets can't be that hard, right...? I did the bases on these to fit in with my standard terrain and I think it works quite well with the models, accentuating them without drawing the eye overly. Now I think next up will be a Balrog...
Here is a WIP shot of the Goblins so you can see just how easy they are to speed paint. I based them up beforehand and then just sprayed them all white. As I warned before, the models have some delicate details on the fact and so you should be careful when it comes to actually spraying them. I then washed the entire model with Agrax Earthshade to define the detail, my old eyes are failing somewhat so every little helps.
In this shot you can see the first washes are laid down before I really build up the colours to be a bit more vibrant. I experimented with various washes, glazes and paints. In the end it was best to go with a dilute paint for the most part as its more defined than using just washes or glazes. Having said that however I used a wash and a glaze for the skin to keep it as pale as possible.
Here is a WIP shot of the Goblins so you can see just how easy they are to speed paint. I based them up beforehand and then just sprayed them all white. As I warned before, the models have some delicate details on the fact and so you should be careful when it comes to actually spraying them. I then washed the entire model with Agrax Earthshade to define the detail, my old eyes are failing somewhat so every little helps.
In this shot you can see the first washes are laid down before I really build up the colours to be a bit more vibrant. I experimented with various washes, glazes and paints. In the end it was best to go with a dilute paint for the most part as its more defined than using just washes or glazes. Having said that however I used a wash and a glaze for the skin to keep it as pale as possible.
September 12, 2018
Moria Cave Troll
No Moria force would be complete without a Cave Troll right? Well to that end I picked up one from eBay. I should say rescued one from eBay really as it was in quite a state when I got it. After some quite rehabilitation in Biostrip and a complete disassembly and clean up I managed to get him back to a basic standard. There are a few gaps on the model that I didn't fill but the mould lines are all removed and was the thick layer of paint. In keeping with the speed painted goblins I did this guy very quickly. I have been practising stippling a lot recently and though that this model would be another good way to practice. In the end I really don't know where I am going wrong with the technique. In certain places with certain colours it looks great but in other places it looks terrible. The grey skin here came out well, I'd have liked a little more contrast but its a good solid example of the technique. The lighter skin however just didn't get any contrast over some much darker layers. I'll still continue with the technique but I don't think I'll try it across a whole army just yet.
September 10, 2018
Boromir
I picked up this model of Boromir for €1 on eBay, a bit of a bargain considering that he is metal. I need some form of character to lead the army heroically against the forces of Mordor and who other than Boromir could do that? I kept him in the grey scheme of the rest of my force who I have started referring to as the 'Grey Watchers'. I'm not sure that this isn't a reference used elsewherebut its what I am using for my Lord of the Rings Gondor force. I see them as a more guerrilla force amongst the ruins of Osgiliath rather than as a force that will stand up and have a pitched battle with the Orcs. He will also be standing in for my Captain until I can either convert (unlikely) or buy a proper captain. The smaller scale of these models plus the lack of alternative parts make these quite a challenge to convert. I can't even do a head swap as any replacement heads that I have are way too large.
September 7, 2018
Speed Painting: Moria Goblins
This is possibly the fastest that I have ever painted models and well it definitely looks that way. However these are going to be fielded enmasse and as such the individual details aren't all that important. I started with a solid white spray primer, too solid in places. These models have rather fine details so its best to go gently with the spray. Over this I washed a few different colours and well they are done. The only real painting I did was on the black where I wanted to achieve a solid coat. The green is Athonian Camoshade followed by Waywatcher Green, both GW paints. The red was Hull Red from Vajello that has been diluted a lot. The browns were various shades, too numerous to name. Just go with any paint that has been diluted or even just a straight up wash from Agrax Earthshade by GW.
September 5, 2018
Chainghasts
Progress is still being made on my Nighthaunts. I finally got around to finishing these two models: the Chainghasts. Again this is a sped painting project for me. I want to get the army to the tabletop within a reasonable time frame rather than slogging through these to only give up halfway through like so many other armies. The Chainghasts are a rather vital part of the army extending the buffing range of my Spirit Torment character by 12". This allows re-rolls on all 1's to wound which can be quite significant when you see how I roll dice. Also these are the only shooting troops in the army and so they will also be used for opportunistic character sniping if I can get them into the right position. Sadly the unit isn't finished as I want it to have four models, the maximum. This boosts their survivability and shooting so it's an investment worth making.
September 3, 2018
Osgiliath Campaign: Introduction
On Thursday we will kick off our lord of the Rings Battle Companies campaign in our local game store in Hamburg. We haven't really planned much with regards to it but to help track how the progress is going I found a map online and made it into something we could use for the purposes. Each victory allows the victor to colour one of the territories shown on the left. Once the map is filled we will use it as a basis for a campaign using larger forces. I have a lot of other things to paint before I get more involved with the lord of the Rings Battle Game and so having a slow grow campaign like this is just perfect. The forces arrayed against each other is slightly nebulous at the moment but we have confirmed that Mordor, Moria, Gondor and Rohan will make an appearance. I intend to keep the map updated with progress reports here every few weeks so that the players can check it out too and see who is winning.
Labels:
Battle Companies,
Campaign,
Lord of the Rings,
Osgiliath,
Wargames
August 27, 2018
For Gondor
Despite the absolutely tiny scale of these models I persevered and managed to finish twelve of them over the weekend, twice of what I need to play Battle Companies. I knew the miniatures were 25mm scale before I started but I am so used to the larger heroic 32mm of Games Workshops other models I really struggled to paint these. They aren't the most fantastically detailed sculpts, mainly being one piece. They are fun to do however and I discovered a few short cuts to make them much faster to paint, undercoating them grey was a big one. I also sneaked in Boromir with these. It's a quick paint job again but the objective of these is to get them onto the table for two weeks time and not spend an age painting them. I still feel like I did the model justice but I wasn't going to spend a whole day painting him. Two hours was long enough. now that my good warband is done I have to look to the Mines of Moria for my next! I have a bunch of the goblin models that I will be stripping paint off of tonight and then hopefully making quick progress on. They'll possible be my next update here but I have also been making slow progress on the Nighthaunts.
August 24, 2018
Gondor BattleCompany
What are these I hear you ask. Well they certainly aren't Nighthaunts. I picked up two cheap Lord of the Rings armies a while back and I decided to get some work done on a Gondorian Battle Company as a break from the Nighthaunts. I had thought that these would be fast to paint but even just getting the basecoats onto them took a lot longer than expected. These are still very much WIP but I'll hopefully rectify that over the weekend and continue to make progress with my Grimghast Reapers.
August 22, 2018
Ironjawz Brute
Even though I wasn't posting much on here over the last while I was still painting. In fact I managed to paint an entire 1500 point Ironjaw army for Age of Sigmar over the last year. I didn't like the yellow scheme that Games Workshop went for but I do like my Orruks in yellow as you will have seen with my 40k Orks. Inspired by them I kept the scheme going and embellished it just a little with some checks and flames. Even a little rust and scratches. These are now my regular army while I am painting up my Nighthaunt models and while the play style can be a little flat and boring I still enjoy charging these across the table and wrecking havoc.
Labels:
Age of Sigmar,
Ironjawz,
Orcs and Goblins,
Painting,
Wargames
August 21, 2018
Shardwrack Spines
I am trying to make a set of terrain specifically for Age of Sigmar based around the Runis of Fellan. This is an area of my own devising and is basically a once glorious city ruined at the outset of the Age of Chaos and now overgrown. To that end I picked up some Shardwrack Spines to add to the set so that I could replace my more mundane trees with something a little more fantastical. I wasn't entirely convinced when I got them out of the box that they would be nice. The garish paint scheme that these are shown in might suit a 40k deathworld but it didn't suit the vegetation that I was envisaging for my ruins. I decided to paint these in a more muted and natural scheme to enforce some more realism on what are very unrealistic plants. I think it worked out well.
These are base coated in Skavenblight Dinge (GW). Somehow I managed to pick up two pots of this and in an attempt to use it I've been painting a lot of things with it. Its a very dirty grey and this looks great for trees and plants. I lightly drybrushed this with Sea Grey (VJ) and washed it with Athonian Camoshade (GW). This green brown wash really brought the tree to life as it added a perfect narural bark colour to it. All I had to do then was pickout the pustules/fungi on the surface. These make the model a little too Nurgle looking but I think when they are painted rather more neutral they can look quite natural. Only the big ones ruin the effect I think. These I actually painted yellow and then highlighted them with Bleached Bone (VJ) to wash out the colour a little.
All in all I think the model came out great and I'll slowly be doing more of these over the coming weeks to replace the forest trees I have while I am waiting for the next round of Azyrite Ruins to be released.
These are base coated in Skavenblight Dinge (GW). Somehow I managed to pick up two pots of this and in an attempt to use it I've been painting a lot of things with it. Its a very dirty grey and this looks great for trees and plants. I lightly drybrushed this with Sea Grey (VJ) and washed it with Athonian Camoshade (GW). This green brown wash really brought the tree to life as it added a perfect narural bark colour to it. All I had to do then was pickout the pustules/fungi on the surface. These make the model a little too Nurgle looking but I think when they are painted rather more neutral they can look quite natural. Only the big ones ruin the effect I think. These I actually painted yellow and then highlighted them with Bleached Bone (VJ) to wash out the colour a little.
All in all I think the model came out great and I'll slowly be doing more of these over the coming weeks to replace the forest trees I have while I am waiting for the next round of Azyrite Ruins to be released.
August 13, 2018
WIP Guardian of Souls
I am still making progress on my Nighthaunt army despite a wicked bout of food poisoning. As I am still awaiting the arrival of a few regiments I have been focusing on characters. This lead me to clipping out the Guardian of Souls and making some progress on him over the weekend. He is a gorgeous model and fun to paint. I am almost there with him now just some of the finishing touches to do still. I kept him in the standard scheme of the rest of the army which in this case means no dark blue robe/cowl. I was tempted to do the fade from dark blue to white on his robe but as I have been experimenting and failing with this of late I decided not to. Its an interesting technique and one I will certainly use in the future but I really need to refine it and the glazes I use for it more before I do it on a character model. I did try it here on the flames somewhat and it has come out a little stark. It's fine but would have been better if I had gone for a traditional blend. Though that would have taken far longer and the point of this army is to get them done quickly rather than expertly. There are currently a lot of projects calling to me to get done and well I can't do them until the Nighthaunt are at a point where I am happy. I don't think that will take too long. I have maybe three regiments to finish off to get me to a playable 2000 points and with one or two additions more I would have an army where I could mix and match to keep the games interesting.
July 20, 2018
The Shysh Reaper
Swinging into action comes the third of the Endless spells. This one is specific to the Nighthaunt unlike the previous two. I picked up the box for completions sake to be honest as I don't rate any of the spells in it that highly. They are good, don't get me wrong, but I think they are currently out competed by the standard spells from Malign Sorcery. This model is pretty cool though so as a distraction from the Chainrasps I painted it. I wasn't happy with how the Aethervoid Pendulum came out and this is essentially version two. I made the highlighting more extreme and I think this captures the jade colour I was going for better. As for the metal pieces and the wood I didn't want these to be in natural colous so I kept them within the scheme. The metal is mainly blue with some stippled silver to give a metallic impression rather than just being straight up mettalic. My method for doing this could be a little better but as I've only begun experimenting with the technique recently it came out well enough. The flames were another experiment. I have been doing them mainly blue and for this I changed that to green. I think its actually better for magical flames but I am not sure that it would look as good on the ghost models. They definitely look better with a more blue shade, probably as this ties in well with the cowls they have. Next up I'll be painting the Grimghast Reapers and Spirit Torment.
July 18, 2018
Tomb Banshee - The Lady of Laments
You might have seen her before but now she is actually finished. When I started painting her I had no idea how I wanted to do the base. Now that I've made the decision its time for her and the Knight of Shrouds to finally get done. As her base is pretty large and fairly empty I made sure to add a good section of cobblestones/flagstones. I could have added a few more decorative elements to make it look a little more interesting but as these take a lot of time to do and I only have ten spearheads left to use I thought I'd reserve the railings at least for some of the characters or on bases that are smaller so I don't need to use so much. I think the dark grey stone contrasts well enough with the lighter models on top and also doesn't distract from them. A lot of basing schemes at the moment go for very high contrast and I often find myself looking at the bases more than the models. If anyone has a few spare spear tips from the Freeguild box I'd take them off you.
July 16, 2018
The Horde is Complete
I've the first twenty Chainrasps done. As I've said before: painting twenty in one go is pretty soul destroying. I do have another twenty to do for my eventual list but for now I can bask in the glory of having finished these and quickly move on to the next unit. I am going to continue working my way through the Soul Wars box, even if the units aren't complete they still will add to the army and reduce what I have to paint when I do pick up units boxes. I put together the Grimghast Reapers, more on that tomorrow, and I'll start on them tonight.
The colours I'm using for the army will remain the same. I'll bring some red into the Reapers to break up the scheme just slightly. It'll also tie in well with the Black Coach as it has some proper cloth elements. I really like the combination of Incubi Darkness with Stegadon Scale Green, both are GW paints. It's a nice subtle highlight and with the larger Grimghasts I'll even try to bring this up to an edge highlight of a stronger green, Kalibite Green (GW). The models are mush larger than the Chainrasps and I think the large dark surface that dominates them would be too boring without at least a subtle edge highlight to bring it up.
The colours I'm using for the army will remain the same. I'll bring some red into the Reapers to break up the scheme just slightly. It'll also tie in well with the Black Coach as it has some proper cloth elements. I really like the combination of Incubi Darkness with Stegadon Scale Green, both are GW paints. It's a nice subtle highlight and with the larger Grimghasts I'll even try to bring this up to an edge highlight of a stronger green, Kalibite Green (GW). The models are mush larger than the Chainrasps and I think the large dark surface that dominates them would be too boring without at least a subtle edge highlight to bring it up.
July 13, 2018
Aethervoid Pendulum
I've been making progress on my Nighthaunts, I swear! However I've also been making progress with my endless spells. I'm not sure why I decided to paint the Aethervoid Pendulum, we'd been talking about it during last weeks game and maybe that spurred me into action. Its done now and ready to be swung in earnest. The spell seems okay but I'm waiting on a ruling to see if it really can travel only in one direction or if it can move back and forth along its line of travel. Its far more useful if it can go back and forth though also its potentially for more dangerous to my own army. If I cast this spell I'd much prefer that it keep going forwards towards the enemy than potentially coming right back at me.
I went with a simple paint scheme in keeping with my Nighthaunts. I was inspired by some of the work I've seen done on the Necrons and I think the sharp (but barely visible in the photograph) highlight of green brings some nice variance in the model. I'd actually be tempted to add another final highlight but we'll have to wait and see on that front as I have to get the Chainrasps done. A solid evenings work will see the full twenty ready for the battlefield.
I went with a simple paint scheme in keeping with my Nighthaunts. I was inspired by some of the work I've seen done on the Necrons and I think the sharp (but barely visible in the photograph) highlight of green brings some nice variance in the model. I'd actually be tempted to add another final highlight but we'll have to wait and see on that front as I have to get the Chainrasps done. A solid evenings work will see the full twenty ready for the battlefield.
Labels:
Age of Sigmar,
Endless Spells,
Malign Sorcery,
Painting,
Wargames
July 9, 2018
Chainrasp Horde
Disappointingly it seems I will have a lot more chainrasps to do in the near future. Now that the book has been released I've seen the battalions and the most interesting ones are comprised mainly of chainrasps. I knew I'd have to paint more but as these do take quite a while to paint I had hoped forty would be close enough to suffice. That would fill the minimum requirement of the battalions but to be effective I think I would have to go for two units of forty. Hopefully we will get a good multi-part kits for these that has a little more variance than the ones from the boxed set. at least that would make the painting a little less tedious.
Having complained a lot I'll switch gear and show you the current status of the twenty models from the starter box. These are just about done. Most of the work left are little details and the bases. I got a good bit of time over the weekend to paint which helped me to progress with these nicely. The cloaks could probably do with one more highlight but I don't have a colour suitable for this at the moment so I have to search a little further. I don't want the hassle of mixing any paints for these. As far as is possible I want to go with readily available paints. The cloak is Incubi Darkness, washed with Nuln Oil and then highlighted with Incubi darkness and Stegadon scale green. The quality of the photograph here makes it impossible to really see much of the paintwork. Still the highlights are subtle, the way I like them, but they are just not visible enough. I'll spend a few moments on the GW website later in the day and see what paint might fit with the ideas I've got.
After the Chainrasps are done I want to start with the Glaivewraith Stalkers. I haven't as yet taken any off the sprue but as these are larger models hopefully they will be easier to put together and possibly quicker to paint. It is easy to forget that the larger surface area of a model can take a lot longer to paint than something smaller. The endless Spells for example take an age to paint simply because the surface areas are massive.... maybe I need a bigger brush? Anyway more on them towards the end of the week.
Having complained a lot I'll switch gear and show you the current status of the twenty models from the starter box. These are just about done. Most of the work left are little details and the bases. I got a good bit of time over the weekend to paint which helped me to progress with these nicely. The cloaks could probably do with one more highlight but I don't have a colour suitable for this at the moment so I have to search a little further. I don't want the hassle of mixing any paints for these. As far as is possible I want to go with readily available paints. The cloak is Incubi Darkness, washed with Nuln Oil and then highlighted with Incubi darkness and Stegadon scale green. The quality of the photograph here makes it impossible to really see much of the paintwork. Still the highlights are subtle, the way I like them, but they are just not visible enough. I'll spend a few moments on the GW website later in the day and see what paint might fit with the ideas I've got.
After the Chainrasps are done I want to start with the Glaivewraith Stalkers. I haven't as yet taken any off the sprue but as these are larger models hopefully they will be easier to put together and possibly quicker to paint. It is easy to forget that the larger surface area of a model can take a lot longer to paint than something smaller. The endless Spells for example take an age to paint simply because the surface areas are massive.... maybe I need a bigger brush? Anyway more on them towards the end of the week.
July 5, 2018
Purple Sun of Xereus
I picked up the Malign Sorceries expansion when it came out last weekend. The spells look amazing and its nice to have them represented on the battlefield again, just like in the good old days of fourth and fifth edition. They were removed I think, as templates at least, once sixth rolled around and this was probably for the best. However as models these work excellently on the battlefield. Not only do they look cool but they have a big impact on the game. I suppose that's just conjecture on my part as I haven't used them yet but it does look like they'll be huge.
I was mainly interested on the Grave Tide but for some reason I probably did like everyone else and glued the Purple sun together. This was easy enough as the internal frame worked a treat. I guess they might begin to use this on other bigger models in the future as it makes them very sturdy. Everything pushed together well despite the smaller spikes being a little too sharp for my delicate thumbs. The kit has a big problem with gaps and while I filled them all using the Gloss Varnish method it just wasn't enough. I should have done a coat or two more to really smooth them out. As this was the first time that I had tried the method however I can't expect great results. Next time I'll know. As for painting I didn't want such a dark orb as is shown in the picture and I didn't want to go and buy a load of purple paint that I'll barely ever use. I had a purple wash and that was going to suffice! With that in mind I sprayed the Sun white. Over the purple plastic it was hard to get a solid colour so in the end I had to brush a layer of white on. Over that I added some diluted Druchi Violet. This came out quite pink and so I gave the recessed areas a second wash to deepen the colour and bring it up to a more purple hue.
The fun started next with a simple line highlight of white along the most raised areas. I could have targeted this better but the effect I got is good so I'm happy with it. At that stage I had the Purple Sun basically done but as it was essentially all one colour it looked really boring. To change it up a bit I started blending the tips of the spikes out to Incubi Darkness. This worked really well on the downward pointing spikes but on those that pointed upwards it was hard to control the wash and prevent tide lines. Again it came out good enough that I didn't really worry too much about fixing any errors. For the base piece I decided again that going purple with it wasn't going to look that good so I went for a blue green. Its subtly different from the spikes but not much and most people won't notice it. Finally when it came to basing the model I went with a fairly standard basing scheme to match my armies and the board. However I guess that the passage of the Purple sun must have some effect on the ground behind it and so I used one of the crackle texture paints to give that effect and I painted it to look like ash. All in all this model was good fun to paint and while it won't see much board time sadly it will look great in the collection.
I was mainly interested on the Grave Tide but for some reason I probably did like everyone else and glued the Purple sun together. This was easy enough as the internal frame worked a treat. I guess they might begin to use this on other bigger models in the future as it makes them very sturdy. Everything pushed together well despite the smaller spikes being a little too sharp for my delicate thumbs. The kit has a big problem with gaps and while I filled them all using the Gloss Varnish method it just wasn't enough. I should have done a coat or two more to really smooth them out. As this was the first time that I had tried the method however I can't expect great results. Next time I'll know. As for painting I didn't want such a dark orb as is shown in the picture and I didn't want to go and buy a load of purple paint that I'll barely ever use. I had a purple wash and that was going to suffice! With that in mind I sprayed the Sun white. Over the purple plastic it was hard to get a solid colour so in the end I had to brush a layer of white on. Over that I added some diluted Druchi Violet. This came out quite pink and so I gave the recessed areas a second wash to deepen the colour and bring it up to a more purple hue.
The fun started next with a simple line highlight of white along the most raised areas. I could have targeted this better but the effect I got is good so I'm happy with it. At that stage I had the Purple Sun basically done but as it was essentially all one colour it looked really boring. To change it up a bit I started blending the tips of the spikes out to Incubi Darkness. This worked really well on the downward pointing spikes but on those that pointed upwards it was hard to control the wash and prevent tide lines. Again it came out good enough that I didn't really worry too much about fixing any errors. For the base piece I decided again that going purple with it wasn't going to look that good so I went for a blue green. Its subtly different from the spikes but not much and most people won't notice it. Finally when it came to basing the model I went with a fairly standard basing scheme to match my armies and the board. However I guess that the passage of the Purple sun must have some effect on the ground behind it and so I used one of the crackle texture paints to give that effect and I painted it to look like ash. All in all this model was good fun to paint and while it won't see much board time sadly it will look great in the collection.
Labels:
Age of Sigmar,
Endless Spells,
Malign Sorcery,
Painting,
Wargames
July 4, 2018
More work on the Chainrasps
Progress continues apace with my Chainrasps. I definitely think that batch painting 22 models wasn't the best decision but at least I still feel like I am making some progress. I've done the basic washes on them all now and tonight I'll be hitting them with a special Coelia Greenshade mix to create a greater depth on the white robes they have. That shouldn't take long but so far that prediction has been wrong at every step. After that wash is dry I can apply some more localised washes of Waywatcher Green to create some variance in the colours. It's totally unnecessary but breaks up what could be a rather monotonous scheme. If all goes well I can even start the highlighting stage. The target is to have these done by the end of the weekend. I don't know if that will include the bases but it would be nice if it did.
July 2, 2018
Chainrasps and a few others
Work has started on my Nighthaunts. I picked up everything last week and then promptly got distracted by a Purple Sun. Somehow I had the idea that it would be quick to paint. It wasn't but its nearly done now, more to follow on that during the week. As for the Nighthaunts the models are lovely but rather flimsy. It takes a while to get them off the sprue and once you've come to the point of putting them together you will discover a lot of gaps that need filling. They are great, don't get me wrong but one of the limitations of push-fit models is gaps in bad places. I tried to fill them with some gloss varnish and it worked for some. Though I noticed that if you aren't careful in applying it you will actually exacerbate the problem by creating two ridges that run parallel to the gap you need to fill. people have recommended GW's 'Ardcoat for the job and that might be better. I was using Vajello gloss Varnish.
Anyway I have managed to get two of the three colours on these guys that constitutes their base coat, Ulthuan Grey and Incubi Darkness. The third is for the metals and is Leadbelcher. Once that's on tonight I can start washing the models and hopefully I will make rather rapid progress from there. I have pre-mixed both a blue and a dark green wash so I don't have to worry about getting ratios correct each time. The only wash I'll still mix by hand is Waywatcher Green as I use it very sparingly over the models.
If all goes to plan I'll be able to post updates each day this week and by the end of it I'll have the bulk of the Starter Box done. That's the plan anyway.
Anyway I have managed to get two of the three colours on these guys that constitutes their base coat, Ulthuan Grey and Incubi Darkness. The third is for the metals and is Leadbelcher. Once that's on tonight I can start washing the models and hopefully I will make rather rapid progress from there. I have pre-mixed both a blue and a dark green wash so I don't have to worry about getting ratios correct each time. The only wash I'll still mix by hand is Waywatcher Green as I use it very sparingly over the models.
If all goes to plan I'll be able to post updates each day this week and by the end of it I'll have the bulk of the Starter Box done. That's the plan anyway.
June 25, 2018
The First of the Nighthaunts
They are done finally! These Spirit hosts took a little longer than expected but in the end I think it was worth it. I may have mentioned before that I am using Tyler Mengels' excellent painting guide for the models in my Nighthaunts army. I am trying to get this army knocked out quickly as time is extremely limited at the moment. If I could get the army done by the end of the summer I would be extremely happy. Having seen how extensive the range is I am not sure if that's going to be entirely possible. Anyway these models were a bit of a pain to put together. Once I got familiar with the kit though it wasn't too hard. I think the instructions could be done a little better but hey these came out fine. Painting consisted of a white spray followed up with a nice thin coat of Ulthuan Grey (GW). This is quite blue but pale enough to work well with my washes and the final white highlight. I've made up some magic blue wash with about 60% Lahmian Medium and 40% Nikhilak Oxide, both from GW. This is still a little thick for me but making sure that the coverage is even and thin is fine. It can pool and that ruins the effect. After this I give some spot shading with thinned down Waywatcher Green (GW). Thats the easy work done as after this I highlight in two stages, Ulthuan Grey and White. As these models have a lot of surface area this can take its time. Hopefully the smaller Chainrasps will be quicker.
For bases I have gone with a graveyard theme as a lot of the models in the range come with this as standard. I made some railings and flagstones for the bases and with the addition of what comes in the kit I think it all works well together. Some dead looking vegetation tops this off for a nice Shysh look.
For bases I have gone with a graveyard theme as a lot of the models in the range come with this as standard. I made some railings and flagstones for the bases and with the addition of what comes in the kit I think it all works well together. Some dead looking vegetation tops this off for a nice Shysh look.
June 20, 2018
Spirit Host W.I.P.
I don't have long to wait for the rest of the Nighthaunt models to be released, in the meantime I am trying to keep busy with some of the battleline requirements. I'm told that the Spirit Hosts are an excellent inclusion in the army and as I can already pick them up, how could I resist. I know the kit is much maligned online due to how difficult it is to put together and well I do have to agree somewhat. It definitely isn't the easiest to put together but its still okay. I've had worse Malifaux kits for instance. Anyway now that I have six put together I hopefully won't have anymore to do.. I followed the same painting scheme as I have done for my other models in the army. The white was a little intimidating to do over such a large surface. It took a lot longer than expected to be honest. Still the effect came out fine and should be a lot quicker to replicate on smaller models with less surface are to cover. At least that's the hope... I still have work to do on the base of this model. I think I am going for a graveyard theme. My hand was a little forced with the easy to put together models coming with these style of details integral to the model. I think it will look great but it is a lot of work to get it to look right.
June 14, 2018
Tallarn Regiment
June 11, 2018
Mordheim Witch
It seems I’m on a roll with blogging having had more than one post in the last month. Let’s see if I can keep it up.... I doubt it. Anyway painting has continued and this time I’m back to Age of Sigmar via Mordheim. I picked up this fantastic model when specialist game were producing some really characterful models back in the day. I never played with the Mordheim Witch as by the time I bought her the Mordheim craze had passed our group by. I did use her as a Necromancer in my Warhammer Fantasy Army but she was painted really poorly. In anticipation of having another Undead army soon but having no models to paint I decided I could redo her and test some freehand designs. I’m happy with the result and once I come to base the army she’ll get the same treatment.
June 9, 2018
House Orlock enters the Underhive
June 8, 2018
Azyrite Ruins
I’m slowly getting some terrain done for Age of Sigmar. I’ve been eyeing up the Azyrite Ruins kit since it came out and I finally grabbed one last week. The kits great, not quite as modular as I’d have liked but good enough to get some variation in the final pieces. Of course I couldn’t just do a simple build I had to complicate it. I saw somewhere online that somebody had built a realm gate in with the kit and as I don’t have a realm gate yet this seemed a good way to make a unique looking one. This is still very much a WIP but hopefully I can get it finished in the next few days.
June 3, 2018
Knight of Shrouds
May 27, 2018
Nighthaunts on the Horizon
The best way to really decide if I want to start a new army is to paint a starter model and that’s just what I did. I’ve had a Tomb Banshee for a while and it’s the perfect model to test an ethereal scheme on. I’ve used Tyler Mengels tutorial from here as a basis. I did an extra coat of the Oxide and that was too much, I’m future I’ll be more sparing in how I apply it. Still the rest came out well enough and I’ve learned or at least considered things I change for future models. I want to get this army done quickly so that I can get back to doing more Stormcast.
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