As I played I was reminded of Warmachine quite a lot. In my mind a lot of ideas for Warjacks are very similar to Mechs. The armour for instance is the exact same system but in much less detail, so are systems. However both games are attempting to emulate very different things I noticed. Battletech is a naval game, pure and simple. I was suprised I never noticed it before. Warmachine is more of a standard wargame albeit on a skirmish scale. In Battletech I find myself playing completely for position. Indeed the most important phase of the game is the movement at the start to achieve the 'weather gage' on your opponent. These opening moves determine a lot and as was seen in the game this week I had a strong advantage due to some bold moves early in the game. I rushed my opponent pinning him on a downhill slope while I was on the opposite side of the valley, also on a downhill slope but with my Mechs entrenched in a wide river providing some cover. Interestingly I committed my heavy support Mechs too far forward and having weathered their fire my opponent was able to cripple one causing me to have to abandon my position to seek safety.So I am still looking forward to playing more Battletech. It offers me something that Warmachine doesn't that being a second gaming group. I play it in work with some colleages and it is fun even if the game takes four to five hours to resolve.
You are not the first to compare BattleTech with naval wargaming, as their is a lot of similarity in the mechanisms of this game to those of the Fletcher Pratt naval wargame. Certainly I think that the feel of "dreadnought" units battling it out makes for one of the nicer features of BattleTech.
ReplyDeleteI neve even heard of the Fletcher Pratt game, maybe I should check it out as I am reading the Patrick O' Brian novels at the moment. I was shocked how naval Battletech feels, it is fun though.
ReplyDeleteHere is a link:
ReplyDeletehttp://www.wargaming.co/books/pratt/homepage.htm
Enjoy
Thanks for the link!
ReplyDeleteI remember many fun nights spent filling in little bubbles on mech diagrams. We also played renegade legion a few times and that took the damage charts to a whole new level with 2d damage templates for the weapons mapping to facing and columns on 2d representations of armor and component locations.
ReplyDeleteTry the Quickstrike rules (either in Strategic Operations or download from classicbattletech.com) for faster streamlined game play. We can finish a company level game in about 2.5 hours.
ReplyDelete