October 12, 2010

4th to 8th - Dwarves

Interestingly I have been playing Dwarves for quite a long time. They are the army I have had the longest and their career stretches back to the very beginning of fourth edition. As you can imagine the lists and models have changed quite a bit since then. Still some of those models still feature in my army but most of them have entered retirement. Having finally used the Dwarves in eighth edition at the Gorey tournament I think I am back in love with this army. In seventh edition I found the Dwarves pretty boring. They were forced to play very defensively and the games were always the same. My opponents generally complained and I can see why. I gave them up for Ogres and Chaos.

Comparing what I took for the tournament in comparison to older army books there is a huge difference. The twenty Clansmen have changed from 242 points including a champion in fourth edition to 205 points in eighth, in fouth they only had light armour however. Better yet the thirty Longbeards have gone from 505 points in fouth to 475 points in sixth and finally to 440 points in eighth. In fourth they had no options for great weapons! Curious to see the general changes in points between the editions I made out the army list in each of them. In fourth I would have paid 3053 points for an approximation of the list. There were no Rangers in this edition so I just paid for Crossboxmen. If there were rangers I am sure there would be a few more points to add to the total. In sixth the list begins to look very similar but comes in at 2580 points. The eighth edition points are 2498.

It was very interesting to go back to fourth edition to try to make out a list. I had forgotten how annoying it was. Champions are a separate option within the characters section. They really are not much more than champions are currently but they are almost twice as expensive. They could take magic items at least. Command group members cost twice that of a standard trooper. This makes them in general a little cheaper than within the current list. Other interesting features was the expensive warmachines. Stone throwers were more expensive and the rune of accuracy came in at fifty points rather than twenty five. This makes fitting these machines in much more of a challenge.

The general trend from fourth to now is that everything is getting cheaper. As the new Tomb Kings and Orc books loom on the horizon I wonder will the trend continue? I can't see why not as it forces us to buy a little more each time to keep the armies current.

October 6, 2010

Speed painting!

I got them done! Thankfully I will be fielding a fully painted Dwarf army for the tournament this weekend at Gorey. Thats far better than last year at least where I used my newly constructed Chaos army. I don't think there was a single painted miniature on the table, at least on my side. The only thing I have to consider is that I am not 100% sure what I have back in Ireland and hopefully I will have enough models from my previous Dwarf army to fill up the regiments I a using in eight. I have a regiment with thirty great weapons. I have twenty three models and no command. I think I have enough to fill the gaps. Fingers crossed eh?

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I at least know I have enough miners to bulk this regiment out. I am nervous about my list selection for eighth. I have put in both Rangers and Miners to compensate for some of the demands of the scenarios. The miners offer a threat along the board edges enabling me to get into a flank easily enough or behind an artillery battery. The sheer threat value of the regiment often causes the opponent to make a mistake due to the fact that they don't often react to this type of threat. The rangers allow to get into a nice position early. With the abundance of terrain, well hopefully at this event, I should be able to get them into a nice position early. As they have crossbows they can then easily threaten a large area of the board. They should be within short range and at least get two rounds of shooting before they are forced to reform for combat.

So for less than a weeks painting I have managed to get my army ready for eight edition. I am sure that there will be a few adjustments needed along the way but its done. Let the gaming begin!

October 5, 2010

Basecoating

It has to be the most boring task of a painter - basecoating. It is especially boring the more models you have to do! With these Dwarves I am going crazy! They at least don't have too many large spaces that need paint such as horses. The Beards cover most of them. Getting an even coat on the flesh is tough despite using the foundation paints. I find that they get really thick soon after you use them for the first time and you quickly need to begin watering them down pretty heavily which as you would expect breaks their coverage. I am still not convinced about these paints. However as I somehow have to Dwarf Flesh I needed to use Tallarn Flesh as the closest equivalent. I am coing around more and more to adopting a different paint set. I think I will pick up some of the Privateer Press paints to try again. I might also cehck some Coat d'Arms also. Not sure yet...


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The colour scheme is one I have used for most of the regiments I have already painted that are residing in Ireland for now. I am hoping they match up fairly closely. I went through all my photo albums in the hope I had documented my painting of the dwarves. Other than a few random shots I am working from memory. Not only did I paint this army years ago but I also last gamed with them years ago! I really only know I used red, green and gold. So hopefully I can guess correctly exactly which shades. Otherwise I am going to have a fairly motely army! So now I am getting back to shading these guys. Thankfully the GW washes are available now!

October 4, 2010

Getting started

So work has begun! I have the dwarves assembled and undercoated. I forgot how annoying that the 'new' dwarf models are to put together. They really suck. I am not sure why the designers went for ths style against the previous one. The older one consists of legs and head being separate from the body. Now the back and the legs are one piece with the chest and head being a second piece. They fit together poorly and make a big gap if done incorrectly. Well they are assembled now so thankfully no need to do any more of that!

PhotobucketI had to make a few regiment fillers. The number of Dwarves I needed to get ready was far to much to expect to get done this week. The fillers take the space of eight dwarves and involve about the same effort in painting terms as three dwarves. I have some carts spare from a few copies of Battle for Skull Pass. That means I can continue the theme across some of the other regiments and hopefully bulk them out to fit in eighth edition better. I will hopefully get all these guys base coated soon...

October 1, 2010

The Long March Begins

Gold, Gold, Gold, Gold, Gold, Gold!I have a week and fifty Dwaves to paint... Can it be done? I have no idea. I hope so as I need them for a tournament in Gorey, Ireland. Its 2500pts and my first eighth edition tournament! I have a huge amount of Dwarves but still I had to change the army so that it would function best in this edition. Forinstance I never had any Longbeards before. Now I need to add thirty to the army and they have to have great weapons. So I can't really just use something I had from before and simply call them longbeards! I also need to buy and paint a Grudge Thrower as they seem to be great in the new edition. I don't like the current model in comparison to the old one. The all metal version just doesn't seem right to me!

Miners are really looking attractive as a regiment now. I will be fielding a large regiment of them. The ability to come on and move give them a really good board control effect. If my opponent gets too close to the board edge I can come on get up close and with the help of the Anvil hopefully smash into their flank. The only problem I see is that there are only eleven attacks coming from this regiment meaning a maximum in average terms of six kills against standard infantry. Still they cancel ranks and with a combined charge they could be very effective.

Longbeards are looking much better to. They are expensive in comparison to a Clansman but hopefully worth it. The boost in Weapon Skill and Strength really make them better. I would prefer to have Iron Breakers but they quickly eat into your special points allotment. I have armed mine with great weapons because if you are going last you had better hit hard! The immune to panic at least saves you having to roll but passing along a re-roll to others isn't so important.

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