June 29, 2012
Vlad, my first Warcaster
June 28, 2012
Demolition Corps bases
June 27, 2012
Kodiak WIP
June 22, 2012
Bloodtrackers
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I am finally done with the Bloodtrackers. That is a good feeling. These models are so detailed that they are a little bit of a pain to paint. I only had four to do, five with Nuala, but they seemed to take ten times longer than any other model. Having finished these also means I have no more Circle Orboros models left to paint at the moment. I know this state won't last long so I am savouring it a little. I want to get the Blood Weavers and some more Warbests so I imagine I have a week or two before my resolve breaks and I buy some.
June 21, 2012
A Kodiak Moment
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June 20, 2012
5th Border Legion Test
So I painted my first khadoran. I wanted to do a 5th border legion scheme as I think it is nicer than the standard red.
The Man O War Kovnik was my victim. I don't see him being used often so I am assuming he isn't the most competitive piece. A good candidate for a test I think! Please feel free to give some feedback. I messed up the highlights in places. The shield isn't highlighted high up enough for one. I also don't have enough of a contrast, it would seem at least, on the green armour. I used Vallejo's German Fieldgrey WWII. It is a nice military colour, not too vibrant or garish. I shaded it with a fifty fifty mix of Charred Brown(VJ). This is a nice shade as it doesn't get too dark and take away from the green effect.
I did the base up to look like a small crater. The model really fills the base and so it is hard to make out. For the grey I think everything came out fine. It might blend a little too much in with the green. It is also quite a muted drab colour. I have a very german theme in my colour selection as this one is called German Grey(VJ). The green is highlighted with Dead Flesh(VJ) so it maintains a green hue. I usually use Bonewhite(VJ) and I was a little worried that it might wash out the green too much. The grey is highlighted with Bonewhite and it comes out fine if maybe a little blue.
I think this image shows the colours best as there is no shield or weapon disturbing the view. I added some battle damage and it is okay. It was just painted on rather than added with salt or hairspray. I did it this way to save time and also as I didn't want to get my airbrush out. It could have been a lot better that is for sure. In future I will be paying a lot more attention to it, especially on my 'jacks. The shading can be seen much better here on the shoulder pads. They fade into a much darker shade as the reach the edges. That came out quite nicely I think but could use some more work. Shading has never been my strongest technique. I usually start with the darkest shade and work up in tone. I want to improve so it is time to start clambouring out of my comfort zone! I am not sure what is up next for Khador, maybe my Kodiak. It depends on how inspired I feel to keep going with the scheme as it currewntly is.
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June 19, 2012
How do I pronounce Nuala?
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June 18, 2012
No Man's Land - Khador
I am finally making a start on my Khador army. I want these to be a ragged bunch fighting over a ravaged front.
The bases are really going to be something special, hopefully. I want them to reflect the constant fighting the army has had to endure and in essence this will be closely modelled on WWI. There are a wealth of photographs available but these aren't always much of an inspiration. General details are fine to pick out but the quality of these early photographs is a little limited.
In general I see that the ground is incredibly broken up with almost nothing growing there. I suspect there was still some grass or weeds but it won't be covered in stuff like my Circle bases are. Then there are the common elements like obstructions and craters. The obstructions are a problem as they can't be accurately modelled on the smaller bases. At least they can't be modelled easily. I guess there is a way to do it and I will try to figure that out. Debris is simple and I won't have to worry about that. Broken up pieces of wood and mangled metal are easily enough fabricated. I would like to have some skulls lying around. I was recently watching th documentary The Civil War and the shots of the battlefields showed plenty of skulls lying around.
One thing I have noticed is the amount of water sitting in the craters. It looks cool but I hate using water effects on bases. It is almost impossible to get it to look right, at least the way I do it. So to sum up this is going to be a difficult task. It will be rewarding I am sure and it is going to teach me a lot. The best way to learn I guess is to make a small terrain piece representing a shelled out area of a battlefield. That is going to be the test piece I can use to experiment on.
I have noticed a really interesting blog here that has some most excellent examples of terrain especially trenches. I haven't as yet delved into too much depth but so far I think there is a wealth of information to be gleaned.
Here is an example of what I have been trying. I don't know if I will stick with this base but it looks okay. I guess over time I will refine what I am doing a lot. I wanted to have Drago look like he is appearing over the edge of a small trench or foxhole. I would have liked to have the side a little higher but it is okay for a first try. I felt that if I raised the model too high it would be way too top heavy to be practical, which is probably is already. I like the idea of adding some height to a model, especially the older metal khador Wwarjacks. It can be taken to the extreme and hamper playing. I am especially considering hills. A top heavy model and a hill just don't mix. The Kodiak is hte next model I will base and I think I will aim to have him walking through a crater. That can't be too hard to do right?
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June 12, 2012
Roof Done
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June 11, 2012
Almost time for a roof!
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June 6, 2012
Moshar musings
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- Crevasse seems a good spell. With Fury of eight Moshar can reliably hit defence fourteen. The cost is affordable and with a Gallows Grove channeling this can be cast with little risk to Moshar.
- Curse of Shadows is also fairly good. It too needs a Gallows Grove to really be effective. I like the idea of being able to bypass the effected unit without suffering free strikes. Having it as an upkeep is nice but I don't see it being that important as generally if the models are close enough to be hit by this spell they are in my threat range. If I am not killing them the turn I cast this on them then I am doing something wrong.
- Mirage is another upkeep. It gives a short move in the control phase. It is useful when models are engaged the only problem being is that you have to do this the turn before to benefit from it in the control phase. It is nice to give a boost to the forward momentum of one of my units effectively giving a small increase to the threat range. For a cost of three it is only something I would consider casting on the first turn and then upkeep if needed for the rest of the game.
- Pillar of salt is really where Moshar begins to shine. It is his signature ability and something that nobody else in the game can do. The pillars count as a stucture meaning they are really difficult to get rid of. A base POW of fourteen with ranged weapons (or fire/corrosion) and the fact that you can't charge them means a beast or 'jack needs to deal with them. They block LOS including eyeless sight making them great for annoying legion players. After the first turn I guess I will be dropping three of these on the table and this is where Moshar can really benefit his army.
- Sans of Fate is a get out of jail free card for Moshar. He can charge something get his attacks in and then teleport back to replace a friendly warrior model. While Moshar isn't great in combat with wither he can damage undead and constructs fairly well meaning that the speel could be useful. It certainly isn't an assassination vector. Moshar is just too bad in combat for that to be realistic.
- Sunhammer is a nice upkeep to cast on turn one and keep up for the rest of the game. It isn't going to do much damage to anything but how many times have you left a beast on one or two points just to see them heal a little and have their revenge in the next turn? This spell stops that from happening.
Moshar can support the Circles movement tricks better I think than any other Warlock as he provides a direct defence against any retribution. I guess therefore the best things to have in his list are those that play to this strength. Stalkers and Wolfriders immediately jump to mind. There aren't that many other Circle units that really benefit as strongly as they can't move after activation. Puting the Stalker's animus on other beasts helps a lot and so Wilders should be considered so that Moshar doesn't have to do it himself. Reform on the Bloodtrackers is also good. My list is theoretically looking like this:
Mohsar the Desertwalker
* Feral Warpwolf
* Warpwolf Stalker
Tharn Bloodtrackers (Leader and 5 Grunts)
Nuala the Huntress
Tharn Wolfriders (Leader and 4 Grunts)
Druid Wilder
Gallows Grove
Gallows Grove
I am really unsure as to how this might preform. I desperately want another cheap light beast in there but that would mean reducing the Tharn Wolfriders to a minimum unit reducing their overall effectiveness. With the Pillars and the lightning strike animus I think I can keep my beasts safe long enough to make trading them worthwhile.
On a minor note I think the Celestial Fulcrum plays well with Mohar. Reducing anythings armour really helps the Fulcrum as it is assured getting kills then. Behind the pillars the Battle Engine is really well protected. Any guns that can really damage the engine should be the ones used against the pillars. If they don't shoot the pillars that blocks access for combat troops to the Fulcrum. If they do shoot the pillars then they aren't damaging the engine. A good trade for two fury. I believe that the pillars don't block LOS to huge based models. If that is correct then you can sit behind them all game long blasting away and not be too worried about any retribution!
June 5, 2012
Tharn Ladies
There seems to be no end to the Tharn models that I need to paint and Lock and Load hasn't helped. It looks like one or maybe two new units for the Tharn. The first is a bow armed Ravager unit which would be cool. Hopefully they suck a little less than their axe armed brothers. I still haven't managed to use them properly though more and more people have been recommending them to me. Also one of the pictures of the Mountain King showed a nice silhouette of two axe armed Tharn. They didn't have the same axes as the Ravagers so maybe they are something new? For now however I have to get the last of my Bloodtrackers done.
I have the minimun unit of these painted since they came out. I think they were the second unit painted after the Wolves of Orboros. I did them in the purple skin tone I eventually used on the Ravagers. It works much better on smaller models. I matched these in pretty well so far though the blending on the flesh is so much better on the recent ones. It also doesn't take as long from what I remember. I have Nuala also to do. I decided to throw her in with these and at least get the base coats and initial highlights down at the same time. It saves mixing the same colours over and over again. Hopefully I can get these done quickly. That would be the last of my Circle models painted, at least of those I have bought so far. I am itching to get a Shadowhorn Satyr and the Bloodweavers are also calling to me. Seeing what is coming in Gargantuans I need to keep up with my Circle if I intend to get the entire faction painted... or I could start my Khador finally. Even getting a thirty five point list done would be nice for them.
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June 4, 2012
Salty Pillars, no thanks!
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