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January 31, 2012
Celestial Fulcrum pt. 2
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January 30, 2012
Some Bones to Grind
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One interesting side note is that on Saturday morning I awoke to find my left hand completely covered in paper cuts. Now I did have a few beers before taking the train home but I remember reading No Quarter whch I had just picked up. Enough to anaesthetise my hand obviously. It must have the sharpest pages ever because I have about six almost parallel two inch long paper cuts across my palm and no idea how they got there.
January 27, 2012
Friday Showcase - Gatorman Posse
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January 26, 2012
Bits and Bobs - Celestial Fulcrum
So now the model is getting close to finished. The biggest problem I am having is in deciding if I should colour the runic inscriptions or not. I have built up a decent highlighting contrast on the rocks. Its not perfect but fairly decent. If I add bright glowing runes across the surface of this I will lose a lot of that effect. So I am not sure what to do. There are not that many painted versions floating on the interweb so I can't see much of what others have done.
I will have time to decide tday as I need to begin flocking the hill I made. The end of January looms and I would like to have it finished for that. Hopefullly the airbrush can speed the painting up a good bit. I am also finishing of some Farrow so I have plenty of distractions this week for my hooby time.
January 24, 2012
Taryn Di La Rovissi
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January 23, 2012
Power Swell Wolves
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I really like what these can do in the game. It's an expensive ability but it really makes them super effective for one turn. Basically they add a damage dice so with a charge thats four dice. As they have reach the are likely to charge as they have a decent treat range. I will be using my Circle as soon as my cards arrive. Yes I am still waiting over two months... Maelstrom really dropped the ball on this order. At least they finally got my Celestial Fulcrum to me. I will be working on that today but I am pretty sure that its going to take me a while to finish.
January 20, 2012
Friday Showcase - Wolves of Orboros
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January 19, 2012
Hills, Hills, Hills
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January 18, 2012
Giving the Devouring to the Druids
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January 17, 2012
Zombie Swordsmen
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January 16, 2012
Beastman Battle Standard Bearer
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January 13, 2012
Friday Showcase - Woldwatcher
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January 12, 2012
Gor Standard Bearer
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With some luck I can have the Battle Standard Bearer done by Monday and up here. I currently don't have plans for the weekend so maybe I can squeeze in some extra hobby time!
January 11, 2012
Ungor Standard Bearer
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January 10, 2012
Hills, what are they?
In Warmachine a hill is discussed and defined in two short paragraphs. Basically it informs us to decide if it is a hill or an obstacle, this depending on the slope form. It also then tells us that all a hill does is provide elevation for models on them. They may be rought terrain also based on the ground cover.Elevation gives a bonus to defence as long as you are an inch higher than the attacker. It also helps with LOS. So a very basic definition.
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Another favourite game of mine is Warmaster Ancients and hills are also present there. Only one paragraph this time. Hills here don't impose any movement penalties as long as the slopes are not steep or rugged. Interestingly and I guess due to the scale, mountains are mentioned in this ruleset too. Only skirmishers can climb them and other than this models entering them are destroyed.
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Well having thought about it a little I think one of the main problems is the fact that we call them hills. Really when you think about a hill its is pretty huge. Much higher than is represented in a gaming piece. It also covers much more of an area. If you really wanted to represent a hill you would probably begin with a minimum foor print of 4' x 4'. So instead of hill we should consider a different name. I have tried to figure out what a low 'bump' in the ground could be called and many names are somewhat suitable; mound, escarpment, hillock or knoll. None of them are perfect either with hillock being the most likely one we should use. Knoll sounds nice too so thats the one I will go for. So I want to make a knoll! How am I going to do that? I don't want steps as it breaks up the natural visual aspect of a battlefield. So it is going to be sloped. There are some excellent tutorials online. The best I have seen is here from 3t studios. I have bought some plasticard as a basing material just to add strength to the polystrene I will use. It has a foot print of about 2' x 1' so perfect for what I want. I can build up a decent but not overly high slope. To help with that I think I will put a cliff face on one side. That allows me to slope up to that rather than having to go back down once I reach the center of the piece. It also give the hill a bit more of an effect in during the game as part of it will be basically impassable terrain.
So once I get finished with the Beastmen targets for this month I can get busy with the knoll. I am looking forward to it.
January 9, 2012
Lazy photographs
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January 6, 2012
Friday Showcase - Wildborne
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January 5, 2012
Wayfarer
I really hate Ikea. Not only is it a hassle to go there and browse through mountains of furniture but then when you get it home you have to put it all together. So today is going to be taken up, yet again, with assembling shelves. Sometimes I think I live in a library! Painting has suffered a little over the last few days and I have only managed a short stint. Instead of painting Beastmen I thought I would get some Hordes models done for a change.
I picked this model up second hand and stripped him back almost to bare metal. I am still struggling in finding an easy stripper that will take off the sprayed on undercoat. I don't want anything thats really stinky or hard to store. I guess hard to store isn't really a big thing but I would prefer a small container. I can#t remember how I managed to get the nice dark effect on my druids cloaks but I know it wasn't as simply as I did it here. I basically washed and rehighlighted the cloak and then gave it a black glaze to tie in the now too stark highlights. Painting dark cloaks is always a problem. I managed to get it decently done on the druids but as you can see here it hasn't come out great.
I am hoping to get my Overseer done soon. I guess that depends on how well the shelves go together! I also have a second druid unit I would like to get done so my Circle should be getting some loving over the coming days. Hopefully I can post the results next week.
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I am hoping to get my Overseer done soon. I guess that depends on how well the shelves go together! I also have a second druid unit I would like to get done so my Circle should be getting some loving over the coming days. Hopefully I can post the results next week.
January 4, 2012
A Tale of Three Gamers - Month Two
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January 3, 2012
Army Diversity in Warhammer
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The best armies, at least with regards to background and troops choice, got early releases in 4th edition. Armies such as the Elves and Dwarves really benefitted. Dwarves have six different troop choices spread across core and special. These are Rangers, Longbeards, Clansmen, Hammerers, Slayers and Ironbreakers. High Elves have five but also three types of cavalry. These armies have a great depth in which there really is always something to add. Maybe the king of diversity is the Orcs and Goblins though this has varied with old troops vanishing and new ones replacing them. These armies are now getting even bigger. Consider the forthcoming Undead. They already benefit from three different core units, all varied and with different uses in the game. Two other infantry choices are present in special and rare. They now will have three cavalry choices and two new monstrous infantry choices with the new releases. Don't forget they too have a plethora of massive based models. The have plenty of characters also, I am thinking five different ones. Thats nice, really nice considering that some armies have two or three.
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One sad thing I have noted as the army books are being released is that the already diverse armies are getting more options while the poorer armies are not really. Basically everyone is getting monsters or warmachines of some type. Nobody is getting new infantry. The new monsters are great but the game is supposed to be about the infantry. Why can't we get more of that? Really how hard can it be to come up with a variant for Beastmen. They exist in the background already. A decent plastic kit could really give that army a massive boost. The same for the Tombkings. I don't understand why smaller human sized constructs were not considered as a rare or special choice. That would really have been excellent. Saurus's only come in two variants. Those with heavy armour and those without. It really shouldn't be too hard to change them up a little. Add a frenzied regiment with great weapons in there, even just a frenzied regiment would be fine. Something that really breeds life into the neglected armies. All we are getting is bigger monsters in most cases and well for me thats nothing I am that interested in seeing anymore. The models are cool, they really improve the look of the game but after plying for so long I am just a littl bored of the same options rehashed a little and rereleased to us. We now have some codified special rules it would be great to see them spread out a little more amongst the armies. Everyone should have scouts somewhere, what army can really go to battle withou them. Ambushers would be great to see more of. So please give me something really new!
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