June 12, 2011

The Wicked Witch

I am trying to reach a crescendo with my Hunter: the Vigil posts as I am getting very close to running the game now. I still don't have a massive story arc but as I intend to play in a more sandbox style that isn't a huge hinderance.I will present a number of leads that the characters can independently pick up on and I will give them some direct events that they can react to if they wish. So really it depends on what takes the players fancy once we satrt. I have a number of monsters in development and we can use these easily in sequence. I have also been considering recording the games... it might be nice to release them as a podcast. Though who knows, it isn't like we have expensive equipment.

The Mystery of Violence
With the discussion yesterday of Emmerson park I was trying to think about what might create such an area. This park was once filled with families playing, Now it is abandoned and considered almost a no go zone. I wasn't really sure what monster would do this, a ghost maybe. However thinking further I came up witht he idea of a Witch. Some of the mysteries presented in Witch Finders is that these powerful beings have a focus from which they derive their power, or source as it is termed in the book. Some of these include Passion and Disease. Some of the more powerful ones are Time and Space. What if a Witch discovered Violence as a mystery? In my mind this could easily account for a park that became a center of violence when gang trouble broke out. Maybe that trouble only broke out due to the tender ministrations of a Witch.

In keeping with the other mysteries I want to make a spell list but I am pretty stuck for inspiration. I know what I want to have happen but I don't really know how it happens. I am really stuck on the Fury spell, anyone else have ideas?
  • Anger (*)
    Everyone gets annoyed but only a few people act upon it. With a subtle push the Witch can make these actions come to the surface.
    Cost: None
    Action: Instant
    Duration: Scene
    Range: Sensory
    Dice Pool: Manipulation + Empathy + Gnosis
    The Witch causes the victim to become angry. This anger is not specifically directed at anything in particular. A perfectly calm person will become agitated but not know why whereas an already angry person will become a raging bull! This spell simply pushes the victim gently towards a violent reaction. A police officer making an arrest might simply be somewhat more forceful throwing the criminal to the ground before hand cuffing her. A computer programmer tackling a difficult problem might suddenly smash his keyboard or if enraged enough already follow through on his threat of tossing the PC out of the window.
    When the victim lashes out due to the rage the Witch gains Source.
  • Hatred (**)
    The road to true hatred of something is a long one. A lot of people are held in check by society, religion and upbringing. The Witch is able to temporarily help someone along this benighted path.
    Cost: None
    Action: Instant
    Duration: Scene
    Range: Sensory
    Dice Pool: Manipulation + Persuasion + Gnosis
    The Witch is able to increase the natural feelings that somebody has towards someone or someones that they don't like. Instead of a low level dislike this suddenly becomes a complete hatred. The more people that the Witch tries to force the victim to hate the more disperesed the feeling becomes. For instance if the Witch tries to make the victim hate all Chinese people then she may only effect a slight strengthening of the current dislike. However if the Witch narrows the group to something like the Police then it will be more effective. The spell is most effective against a single person. When the victim causes physical harm to the specified target the Witch gains Source.
  • Fury(***)
    Cost: Source
    Action: Instant
    Duration: A number of rounds equal to the successes scored
    Range: Sensory
    Dice Pool: Manipulation + Persuasion + Gnosis
  • Rage(****)
    In a tense situation anger quickly comes to the surface. A Witch can detect and manipulate this turning friend against friend.
    Cost: Source
    Action: Contested
    Duration: One Round
    Range: Sensory
    Dice Pool: Manipulation + Persuasion + Gnosis
    The Witch makes a contested roll against both targets. She splits her dice pool in half using each half against one of the opponents. If both are beaten by the Witch having more successes then they will direct their next attack against the other.In the case that only one is defeated then only they will make the attack.
  • Frenzy(*****)
    Some areas have always had a bad reputation but some areas really have the worst. In the case of this spell a Witch creates a zone of utter hatred and protects himself at the same time.
    Cost: SourceAction: Extended Duration: Scene
    Range: Area
    Dice Pool: Resolve + Manipulation + Gnosis
    The casting of this spell is an extended action that requires a total of 12 successes. Each roll is equal to half an hour. A Witch may only cast this spell in a place where he has lived for three months. The Witch creates a zone of agression. This zone must have defined physical bondaries. It can occupy an area up to three acres maximum. The Witch may extend this to double the area by expending a willpower point during the casting. Anyone entering the zone is immediately effected by the Hatred spell as described above. The target of this effect is anyone else within sensory range. The effect ends once the affected person leaves the area.
    While within the zone victims may not attack the Witch directly. Instead their violent tendencies are directed at anyone else within sensory range. Victims may make an opposed roll to resist this effect.
    The Witch gains no Source as a result of these actions.

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